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TheSilentBoo

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Posts posted by TheSilentBoo

  1. Hey all, does anyone know when the release date with the new fixed driver will be? I need the latest driver for other programs on my laptop but have been unable to open Leadwerks for quite some time now and I am starting to loose momentum on my project... I have previously rolled back to be able to use the program but I don't want to keep rolling back and forth for a single program on my laptop. Thank you for your reply and for developing such a great tool! (I got all the DLC from Steam to show support and of course to experience the full capabilities of the engine!)

  2. Hey xtom,

     

    Sorry I took so long to reply, the idea works well for glass textures but unfortunately my texture has the window frame in with the window. I'll definitely be using this fix with glass but I'm still a little stuck for the texture I've been using. I going to work around this for now and then use your fix for the future :)

     

    Thanks again!

  3. Hey xtom!

     

    Thanks for the help, I can see through the window now biggrin.png

     

    However now the window frame is glowing... Any ideas?

     

    Cheers!

     

    Edit: Whoops I managed to get mixed up between tabs :S This was meant for another thread on the same subject sorry :/ Any admin, please feel free to delete I don't see the button to do so

  4. Hello again everyone,

     

    I am having an issue with the editor whereby it works absolutely fine in the textured render mode but as soon as I try and run the game or if I render a window in textured+lighting I get the error: Framebuffer incomplete: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

     

    Now I have been looking at the forums for a while now and it seems that this has happened before but the solutions proposed (deleting objects + computer restart) do not seem to be working...

     

    This wasn't a problem before until I added lots of lights to my game... I am making an inside level so exclusively using Point Lights and Spot Lights rather than a Directional Light (which I was saving for later to act as the Sun (The game is in Space at the moment).

     

    I started with floor lights from the Sci-Fi constructors kit and added spot lights to them and this seemed to work fine but I wasn't keen on the type of light so I swapped to Point Lights. This is when I started having issues, when I replaced all of my spot lights with point lights I started getting the crash and the above mentioned error. (I did this manually)

     

    Does this mean that the engine doesn't support lots of Point Lights (as the Spot Lights worked fine)?

    Have I messed up somewhere?

     

    In Debug mode it highlights the render world function (I haven't touched any scripts yet)

     

    PS: It's worth noting that I made one light and then saved it as a prefab and then Ctrl+Dragged it so that I had the same light all over the place... We are talking 50+ lights and counting... Should I make directional lights inside the rooms and put a 'fake' light model in to reduce the amount of lights?

     

    PPSS: My PC specs are in my signature.

     

    THANKS! :)

  5. I am very much a noob in these regards, but perhaps a different mindset might help...

     

    You say that you have parented all of the items to one of the parts of the tower and then tried to move it with Ctrl+'Drag' - Have you tried creating a pivot and parenting everything to the pivot and then dragging the pivot point?

     

    I'm no expert but I use pivots all the time and they seem to work on my game for this purpose, however dragging parented models also works for me... Just a thought, I only parent small quantities of things, perhaps try moving the tower in two parts and see if that improves results?

    • Upvote 2
  6. Hello everyone and thank you for having a look at the issue I'm having!

     

    I am trying(<-emphasis) to make a game that starts out on a spacecraft and then (via disaster and escape pod) crash lands on earth. At this point in time I am watching the tutorials and learning as I go on how to use the editor.

     

    This issue I'm having is with a material in the SciFi Interior Construction Kit, in particular 'windowb.mat'.

     

    When I am using the material as a window I cannot see far enough to see the engines of the spacecraft, and when I just delete the wall I can see them, below is what I am on about:

     

    WINDOW:

    LucZugo.jpg

     

    NO WINDOW:

    lNCNOna.jpg

     

    I'm sorry that the images are so large!

     

    Anyway, I hope that you can see the issue that I am having and I hope that there is a solution!

     

    Please and thank you for all and any help that I receive smile.png

     

    PS: I mentioned the two lines of backstory as I will be posting here if I get stuck again... wink.png

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