-
Posts
67 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Posts posted by Ameshi
-
-
I guess not
-
Sadly Im using the demo, so no workshop for me ;/
Can someone upload the pack?
-
I saw old topics ppl talking about the HDR Shader,
Anyone know where I can download?
-
lol no ogg support? wtf
-
Im not geting the godray effect here.
I have to put this where?
--godray local fExposure=camera:GetKeyValue("godray_fExposure","0.3") local fDecay= camera:GetKeyValue("godray_fDecay","0.97") local fDensity= camera:GetKeyValue("godray_fDensity","0.6") local fWeight= camera:GetKeyValue("godray_fWeight","0.24") local fClamp= camera:GetKeyValue("godray_fClamp","1.0") local fWhiteOnly=camera:GetKeyValue("godray_fWhiteOnly","0")
-
I have been watching this tutorial "RakNet in Leadwerks Tutorial" but I have difficulties in translating it from LE2 to LE3. This video should be updated to LE3.
What should following keywords be changed to?
- EntityPosition() and EntityRotation()
- GetBodyVelocity() and GetBodyOmega()
- CreateController()
- UpdateController()
- classes: TBody, TMesh, TController ???
- PositionEntity() and RotationEntity()
How many players would this kinda server be able handle in real time? (10, 100, 1000 players?)
The link is not working :/
- EntityPosition() and EntityRotation()
-
Please guys keep the subject of this topic, its not about tools to help model things.
Its about the lack of functions of the Leadworks level design editor.
-
My guess is that the video show leadwerks taking 8 min to load a scene.
I mean with the project we can maybe see why.
-
Here is a link you Guys can check out on youtube.com. it shows exactly how long it takes to load an extremely simple scene... btw YouGroove, i was wrong about the loading time... sorry about that! it felt longer than it took but anyways it does take a while to load this simple scene! and for some reason when debugging the game crashes in the video at the end :/ i am recording in 30 fps, however when realtime the pc runs at 120fps, which you'll also be able to see when the debug crashes
Here's the link:
Why is taking so long to load, the engine is that slow?
-
Its over a year and yet no updates about this request.
How much time do you still need Josh?
-
Unfortunately, it seems that Windows 8 is not backwards compatible with some windows programs, and Leadwerks 3 is replacing 3D World Studio.
lol where is the tools that 3D World Studio has then?
Its more than a year you said that.
-
We will but it takes time.
Any news Josh? for a long time we ask for this feature
-
any news own this? its really hard to make the level without slice and vertex things
- 1
-
Here is a video that shows the strange behaviour I'm getting... (notice how placing the a new copy of the prefab from the asset library seems to fix the corrupt copies)
This is a serious problem, that than messup the entire project.
I the team behind the engine looking at this issue?
Hangout Summary
in General Discussion
Posted
Is this for real?
A entire year and we will get only a well made (perhaps) terrain system?
Don't get me wrong Im in love with the engine, but this is sad.
The "Not priorities" is what can make this engine shine. We need more Shader effects to use the advantage of the OpenGL 4 renderer. All games looks "bland" with no proper shaders.
What about more CSG tools for the editor, like a cut tool and vertice tools. He said the leadwerks toke place of the 3D World Studio, but is far ahead.
Now the greed will talk more and we will receive endless DLC's ...
yay ...