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Admin

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  1. If you have multiple objects selected, and their values are different, the properties shown in the properties editor will be undefined (blank, in the case of text fields like that). If you only want to select the top-level entity in the barbarian model, you can select it from the scene tree. You can also select the Edit > Ignore Groups menu item to choose only the one entity you click on in the viewports.

  2. I think many people will pay only via PayPal nowadays, because entering your credit card number into a web page can be high security risk. Even Sony's website was easily hacked, so who knows how many keyloggers and trojans everyone has on their computer. With PayPal, they will always return your money, if you ask them.

    We don't store any credit card information in our database or on this site. It goes straight to the merchant service through an SSL connection. We never even see the information.
  3. You can try Leadwerks 3 for Windows now:

    http://www.leadwerks...evaluation-kit/

     

    Open "start.map", then press F6 to launch the game.

     

    Our immediate priorities are as follows:

    • Compatibility on a wider range of hardware, including Intel integrated graphics chips.
    • Performance optimization.
    • Refining the editor workflow and making small adjustments as we use it more.

     

    If you do not have the Visual C++ runtime distribution you must install this:

     

    • Upvote 4
  4. As the needs of our community have grown and changed over time, we've constantly improved our web technology to what it is now. However, there are some old sections of Leadwerks.com that have valuable information, nice content, or are merely fun to look at for sentiment.

     

    Leadwerks 2 documentation will continue to be available here:

    http://www.leadwerks...cumentation/le2

     

    Wiki:

    http://leadwerks.com/wiki/index.php?title=Main_Page

     

    Tutorials:

    http://www.leadwerks.com/werkspace/page/tutorials/_/legacy/

     

    Old Gallery:

    http://www.leadwerks.com/werkspace/page/videos_legacy

     

    Even older version:

    http://www.leadwerks.com/werkspace/gallery

     

    Old video gallery:

    http://www.leadwerks.com/werkspace/page/videos_legacy

     

    Old downloads section:

    http://www.leadwerks.com/werkspace/files/category/39-legacy/

     

    And the really really old forum from years ago can be found here:

    http://leadwerks.com/forum/

    • Upvote 2
  5. In Leadwerks 2.5, AppSpeed() doc states it is for framerate-independent entity motion. What about animation speed of rigged characters ? How do I ensure that rigged characters display their animation at a desired constant speed across diverse CPUs and GPUs ?

    I always use the current time as the frame number, divided by some number to make the speed faster/slower.

     

    And what about entity movements influenced under the inbuilt Newton Physics system ? How do I ensure that physics simulation occurs at the desired constant speed across diverse CPUs and GPUs ?
    It just works. You can add forces without worrying about modulating them.
  6. It's power-of-two you should worry about, not square. 512x1024 is perfectly fine, for example.

     

    A non-power-of-two texture will probably work fine on everything out there. However, it won't have mipmaps. I would only use these for 2D graphics being drawn on the screen, and would certainly not use it for a 3D texture.

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