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If you have multiple objects selected, and their values are different, the properties shown in the properties editor will be undefined (blank, in the case of text fields like that). If you only want to select the top-level entity in the barbarian model, you can select it from the scene tree. You can also select the Edit > Ignore Groups menu item to choose only the one entity you click on in the viewports.
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There are templates for C++ and Lua projects.
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Chase player
See Entity::Follow:
http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entityfollow-r697
Looks like we missed the example on that one.
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We don't store any credit card information in our database or on this site. It goes straight to the merchant service through an SSL connection. We never even see the information.I think many people will pay only via PayPal nowadays, because entering your credit card number into a web page can be high security risk. Even Sony's website was easily hacked, so who knows how many keyloggers and trojans everyone has on their computer. With PayPal, they will always return your money, if you ask them.
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Thanks, we'll get this sorted out. I know what's going on there. If you don't want to wait for the fix, you can extract this to /Library/Frameworks/Scintilla.framework
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You can try Leadwerks 3 for Windows now:
http://www.leadwerks...evaluation-kit/
Open "start.map", then press F6 to launch the game.
Our immediate priorities are as follows:
- Compatibility on a wider range of hardware, including Intel integrated graphics chips.
- Performance optimization.
- Refining the editor workflow and making small adjustments as we use it more.
If you do not have the Visual C++ runtime distribution you must install this:
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- Compatibility on a wider range of hardware, including Intel integrated graphics chips.
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That isn't designed to make money, it's designed to destroy the market for indie game engines. Walmart does the same thing..
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No. That's completely infeasible. Developing that will take a huge amount of time, there's no way that can be done for free.now, the question is will be a GL4 renderer added without any fee ?
You can continue discussion here:
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It will all remain here.
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As the needs of our community have grown and changed over time, we've constantly improved our web technology to what it is now. However, there are some old sections of Leadwerks.com that have valuable information, nice content, or are merely fun to look at for sentiment.
Leadwerks 2 documentation will continue to be available here:
http://www.leadwerks...cumentation/le2
Wiki:
http://leadwerks.com/wiki/index.php?title=Main_Page
Tutorials:
http://www.leadwerks.com/werkspace/page/tutorials/_/legacy/
Old Gallery:
http://www.leadwerks.com/werkspace/page/videos_legacy
Even older version:
http://www.leadwerks.com/werkspace/gallery
Old video gallery:
http://www.leadwerks.com/werkspace/page/videos_legacy
Old downloads section:
http://www.leadwerks.com/werkspace/files/category/39-legacy/
And the really really old forum from years ago can be found here:
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We are not human.
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Nothing else, just normal maps.
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Look at the light bulb material in the underground scene to see how to do this.
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Porn links = banned.
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In Leadwerks 2.5, AppSpeed() doc states it is for framerate-independent entity motion. What about animation speed of rigged characters ? How do I ensure that rigged characters display their animation at a desired constant speed across diverse CPUs and GPUs ?
I always use the current time as the frame number, divided by some number to make the speed faster/slower.
It just works. You can add forces without worrying about modulating them.And what about entity movements influenced under the inbuilt Newton Physics system ? How do I ensure that physics simulation occurs at the desired constant speed across diverse CPUs and GPUs ? -
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I recommend tolua++ for this.
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Lighting is performed as a post-processing step, so you can write shaders without worrying about it.
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The editor automatically converts textures from formats like PNG, TGA, BMP, JPG, DDS, PSD, etc.
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Yeah, the default install location is "C:\Leadwerks Engine SDK" because Windows UAC screws up a lot of things.
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It's not available.
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Your key was sent to the email address on your account. I checked and the email domain is @hotmil.com, so maybe that is supposed to be @hotmail.com?
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It's power-of-two you should worry about, not square. 512x1024 is perfectly fine, for example.
A non-power-of-two texture will probably work fine on everything out there. However, it won't have mipmaps. I would only use these for 2D graphics being drawn on the screen, and would certainly not use it for a 3D texture.
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The engine does not work in multithreaded mode. I recommend against ever using multithread mode with BMX because the mthread garbage collector is extremely slow.
mat files
in General Discussion
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