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Admin

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  1. Yes and I fixed the problem myself (not really but I sped-up the process) It needed to generate the files into the MyGame thing in Documents, so I copied that there before trying to fix but it just needed to validate it and I was impatient lol.

     

    For anyone reading this, if it doesn't appear starting up first time just wait.

    I'm adding a window to indicate to the user this is happening . Thank you.

     

    I hid a bunch of other messages because it was hijacking the thread and I couldn't even find the OP's last post.

    • Upvote 1
  2. The standard version with C++ support is not available yet. FYI, there was a small patch that fixed it so the editor would preferentially choose the discrete card when an Intel/Nvidia combo was in use. Was your card an ATI model?

     

    If the Steam system allows upgrades of this nature, then an upgrade to the standard edition will be available on Steam when it is ready. I think this can be done on Steam, I just don't know for sure because I haven't tried it yet.

  3. Whoaaa, hang on, does that mean that hardware instancing is automatically taking place? Always, or as soon as gl_InstanceID is used in a shader for the object?

     

    I guess we really need some clarification here from Josh how this works!

    It's always taking place, with the exception of animated models, although there is a way we could instance up to 60 of those...future development.
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