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Vaelek

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Blog Comments posted by Vaelek

  1. This should be very useful thank you!

     

    One question that isn't apparent to me just looking at the code and examples. If one wanted to for example show a HUD item only when a key was held. Would that use a combination of both true/false versions of held with AddInputBind, with the 'release' trigger using false? Or is that outside the scope of what can be accomplished with this as-is?

     

    TYVM!

     

    EDIT: HUD items may not have been the best choice of example as now that I think about it, if they are drawn while the key is held, then they won't be drawn when the key is not held. But there are other cases not involving rendering where certain states could be desired to be triggered on/off based on held/released.

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