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Blog Comments posted by Vaelek
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To go along with this, how about an option to clean the directory of all files not detected to be used? Or to perhaps flag them somehow in the assets tree?
Keyboard and Mouse Events
in Lua is better than you think.
A blog by Averice in General
Posted
This should be very useful thank you!
One question that isn't apparent to me just looking at the code and examples. If one wanted to for example show a HUD item only when a key was held. Would that use a combination of both true/false versions of held with AddInputBind, with the 'release' trigger using false? Or is that outside the scope of what can be accomplished with this as-is?
TYVM!
EDIT: HUD items may not have been the best choice of example as now that I think about it, if they are drawn while the key is held, then they won't be drawn when the key is not held. But there are other cases not involving rendering where certain states could be desired to be triggered on/off based on held/released.