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Posts posted by Kraxie
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Hello!
So, recently this error has been starting to pop up at random when I change map
Possible reference count error for asset "models/crates/crate_small.mdl"
And then it just crashes.
I have 3 crate_small models on the map, but some maps work and some don't, even if they are just mostly copies of each other.
Suggestions?
Thanks!
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Actually, just found the issue, I just renamed my App.lua to Main.lua and it's all good now
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Hello!
So something weird have started happening in the later updates. It now instantly crashes on
local mousePos = App.window:GetMousePosition()
With the error
MainMenu.lua" : 2 : attempt to index field 'window' (a nil value)
To try, I tried creating the window with
self.window = Window:Create("Window", 10, 10, 1280, 720, window.Titlebar)
Which results in the same error.
Suggestions?
Thanks!
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Just go to Edit > Properties and then change size from either 1024, 2048 or 4096
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Working fine on Kubuntu 15.04 here with Plasma 5.3.2
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Works fine now, thanks
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Nope, I don't have the Game Launcher installed.
Should maybe also point out that I'm on Linux
This is the only thing I see:
This is also only an issue for Leadwerks, DLCs shows up fine for other games and softwares.
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Hello!
Some time ago I bought the Standard Edition DLC so I could play around in C++, but I have a current project I'm working on in only Lua.
When I load up the project, it creates the C++ files and attempting to play the game have some weird issues, so I want to completely remove the C++ part and just use Lua.
Is there a way to do this?
I tried just right clicking Leadwerks in Steam and went to DLC to uninstall it, but no DLCs could be found...
Regards, Krax
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Just a small thing really, but would be nice to be able to change the icons to a lighter theme if you're using a dark theme in the application.
As shown in the screenshot, it can be a little hard to see all the icons.
Thanks
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EDIT:
For some reason, it seems like it got posted twice... Ignore this and go to this instead > http://www.leadwerks.com/werkspace/topic/13084-error-when-requiring-library/#entry92738
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Hey!
During the time of me playing around to get controllers to work in Leadwerks, I came across SDL bindings for Lua. So I compiled and tried it and it worked fine without problems.
But, when I later try to require it from Leadwerks, I get the following error:
"error loading module 'SDL' from file './SDL.so'" : 0 : undefined symbol
When running outside of Leadwerks, I'm running it with Lua 5.1, which afaik, is what Leadwerks uses.
Any help is much appreciated! Thanks!
Regards, Krax
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No Linux? :/
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That's probably your Steam account ID. But I don't really know.
Yes it is, but can I use it somehow?
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KraXarN, for what it's worth, AppID 251810 is Leadwerks's own ID - it's not your program's.
I was more or less looking at the line
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198024704964 [API loaded no]
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THe Steam Web API is only used by websites using PHP code. Our site makes extensive use of it. Our application does not.
Then, what API does it mean?
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What is the Steam API?
I just assumed it was the Steam Web API since it's together with my Steam ID and "API Loaded no"
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If you are using C++ the entire Steamworks SDK is included in the project already. Not that you need Leadwerks for that, but it's there.
I'm using Lua, but I thought as it's able to fetch the Steam ID, I thought it would be able to at least use the Steam API, nut maybe not the Steamworks API
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Hi!
I noticed a while ago that the Leadworks editor prints the following
Setting breakpad minidump AppID = 251810 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198024704964 [API loaded no]
Is there actually any way to make use of this?
Like, load the ID into a variable or use the API in any other way since it says "API loaded no"?
I know that Steamworks is probably impossible, since it's for C++, but yea...
Thanks, KraXarN
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Yea, install the latest beta drivers
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I've been writing a c++ class using SDL in the last few days and it's almost finished. There were issues with my xbox controller, keys aren't mapped the same as regular controllers but i managed to fix it and implement a button mapping feature and now it behaves like normal controllers. It can automatically re-acquire controllers that are unplugged/replugged.
I will post the code once i'ts done, after that, i'll add lua support.
Thanks, but I'm using Lua, yea...
When you get Lua working, let me know
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Hi!
So, I have been looking around for a way to make a controller or gamepad work in Leadwerks, but most of the posts here seems to be outdated...
Have anyone actually got this working right?
Thanks!
Regards, KraXarN
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I recreated the game .exe file and now it works... so nevermind...
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Exactly what I was looking for! Thanks!
I don't really know why I used App there instead of self, but changed it and all works fine now so...
EDIT: I found out that it works just fine, but when drawing it, it works for a little while until the game freezes and just randomly closes...
Possible reference count error?
in Programming
Posted
When testing the game it pops up in the console