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Blog Comments posted by Sakru
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By the way, about "shadows". I will recommend to use Ambient Occlusion. It saves many FPS. Dying Light uses it everywhere and character ( and zombie too ) don't cast shadows in some areas at all.
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Josh will we have any brushes too paint with grass/tree/stone models in terrain editor?
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Do editor support SteamOS?
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Thank YOU!!!
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Thank you!!
Common Bottlenecks
in Development Blog
A blog by Josh in General
Posted
You never need more then 22 bones/joints for your game character. Simple rule:
4 bones in each hand (3 + 1 in clavicle)
4 bones in each leg (2 + 1 in calcaneus + 1 phalanx bone)
6 bones for spine (5 + 1 in cervical curve)
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