Jump to content

Maguh1488

Members
  • Posts

    3
  • Joined

  • Last visited

Posts posted by Maguh1488

  1. update ... eureka !! =)

     

    maybe i got a solution for my problem ...

     

    i have add the turrent script and the bullet,

    then i have add a flowgraph input function to it (timer disabled.. and only fire if there have an "Fire" input)

    then i have add an output function to my ShipPlayerController for the fire button event.

    now i can copy and paste so much weapons as i needed ...

    only bind the weapons to the player and ..

     

    it looks like good ...

     

    p.s. Leadwerks rules =) biggrin.png

  2. as first ... thank you for your answers. =)

     

    yes i have the standard autopistol.lua ...

    i think i have to change the bullet creation ?! ... two bullets instead of one and these two in a distance of my choise.

    but i'm no lua crack ;) this are my first steps with lua.

    i try to change the bullet creation but i only get nil-error....

    now i also start experimenting with a turret.lua and bullet.lua script that i have found here in the

    Download --> Scripts --> Turret and missile scripts.

     

    many thank's rolleyes.gif

  3. hi ...

    i would like to build a topview vertical scrolled spaceshooter..

    in my projekt i have add the game area with space skybox , a spaceship as playermodel

    this works good so far but now im stuck on the weapon's ...

    i would like to add a weapon on the left and right side at the ship, how can i make this ?!?!?

    so i need help to build a double gun for an spaceship.

     

    is there anybody who can help me ... ?

     

    i can attach the source code if needed... for anyone who like to build game's in this style

     

    thx

     

    Maggi_Maguh

×
×
  • Create New...