Maguh1488
-
Posts
3 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Downloads
Posts posted by Maguh1488
-
-
as first ... thank you for your answers. =)
yes i have the standard autopistol.lua ...
i think i have to change the bullet creation ?! ... two bullets instead of one and these two in a distance of my choise.
but i'm no lua crack this are my first steps with lua.
i try to change the bullet creation but i only get nil-error....
now i also start experimenting with a turret.lua and bullet.lua script that i have found here in the
Download --> Scripts --> Turret and missile scripts.
many thank's
-
hi ...
i would like to build a topview vertical scrolled spaceshooter..
in my projekt i have add the game area with space skybox , a spaceship as playermodel
this works good so far but now im stuck on the weapon's ...
i would like to add a weapon on the left and right side at the ship, how can i make this ?!?!?
so i need help to build a double gun for an spaceship.
is there anybody who can help me ... ?
i can attach the source code if needed... for anyone who like to build game's in this style
thx
Maggi_Maguh
How to build an double gun
in Programming
Posted
update ... eureka !! =)
maybe i got a solution for my problem ...
i have add the turrent script and the bullet,
then i have add a flowgraph input function to it (timer disabled.. and only fire if there have an "Fire" input)
then i have add an output function to my ShipPlayerController for the fire button event.
now i can copy and paste so much weapons as i needed ...
only bind the weapons to the player and ..
it looks like good ...
p.s. Leadwerks rules =)