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mofselvi

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Everything posted by mofselvi

  1. Got it! I really feel stupid now. I tried almost everything... Except creating a new project in another folder. My Windows user name includes Turkish characters. I just decided to create a new project in C:\LEProjects instead of "My Documents" directory that includes my user name. I loaded my fbx file with textures to new project, generated materials from textures and changed shaders to animated shaders. Finally! I can use my animated model without any problem. An application in LE that converts files from fbx to mdl doesn't work for directories that have special characters. I'm really happy to be able to keep going with LE.
  2. Me too.. Thank you very much for your effort! I'll try to handle this issue later. By the way, I will take a test with LE Demo on my friend's computer. If I get same problem I'll let you know about it. Regards Edit: LE Demo loaded and converted fbx model to mdl successfully. (we'd better know that demo version is 3.2 and I'm working on LE v3.3. it didn't become a valuable test.)
  3. I exported a simple cube in fbx and mdl formats: cube.zip The result: (There is no mdl file in testFBX folder, there is only cube.fbx)
  4. I think this topic is getting a garbage but I needed to post these: this is a part of Leadwerks.log file. Converting "moftest/model/new folder/animatedmodel2.fbx"... Input: C:/Users/Möf Selvi/Documents/Leadwerks/Projects/MyGame/MofTest/Model/New folder/animatedmodel2.fbx Output: C:/Users/Möf Selvi/Documents/Leadwerks/Projects/MyGame/MofTest/Model/New folder/animatedmodel2.mdl FBX: Initializing scene... FBX: File version: 0.0.0 Failed to load thumbnail 6 for C:/Users/Möf Selvi/Documents/Leadwerks/Projects/MyGame/MofTest/Model/New folder/animatedmodel2.mdl Loading model "C:/Users/Möf Selvi/Documents/Leadwerks/Projects/MyGame/MofTest/Model/New folder/animatedmodel2.mdl" Failed to read file C:/Users/Möf Selvi/Documents/Leadwerks/Projects/MyGame/MofTest/Model/New folder/animatedmodel2.mdl I thought it might be helpful. I reinstalled blender (2.68, 2.69, 2.71, 2.72 versions) and Leadwerks, and also tried converting fbx file to old fbx versions (in both ASCII and binary type) with Autodesk FBX Converter x64 2013. I also downloaded a few models from tf3dm.com. Leadwerks still doesn't convert fbx files to mdl. ( I just found a topic posted by someone who had the same issue: http://www.leadwerks.com/werkspace/topic/8474-fbx-not-converting/ ) I'm about to give up..
  5. Yeah I know I'm talkative a little bit perhaps I couldn't express myself well.. I meant that I'm not able to import fbx in leadwerks because of some problems I do have, not Leadwerks Engine has. This feature just doesn't work for me.. as you can see my animation doesn't look realistic, however it is possibe to make the model stay at center in Blender as you already most probably know. I will. I am gonna try to figure out the problem after my final exams. Thanks again. Regards
  6. I can import the same fbx file to Unity (free) and UE4. It's working fine in these two engines. (But I don't want to pay $1500 for only shadows and pp-effects. also UE has no good documentation for indie-developers, I think they support only big companies in detailed way. This is why I'd like to go with LW anyway) I don't know any bvh archive site. I make my animations with Kinect. When I just want to test something fastly, I use Qavimator. to retarget bvh animations fastly I use MakeWalk plugin. It works fine with non-Makehuman models also. Anyway, I will try it again after removing and re-installing both Blender and Leadwerks. Thank you so much!
  7. It's great to know that is not a bug. (I think there must be a forum named technical problems in werkspace) However, I have another problem with model files. As I said before, I can't load any fbx model file to my project. When I try it, this happens: Leadwerks seems it imports the fbx file but it actually doesn't. This is why I'm using that mdl export plugin. I also used export settings as you specified. I can't import even simple cube model that has no armatures.
  8. Did you mean upload the file? Sorry I misunderstood. This is the zip file that includes both blend file and fbx file exported from Blender. animatedmakehumanmodel.zip
  9. When I try importing FBX file that I exported from Blender, Leadwerks cannot convert the model. It looks it creates a .mdl file in Leadwerks project but it actually doesn't exist in the project folder. (maybe it happens because materials cannot be detected. just an idea)
  10. I just tried to load model without removing faces under clothes. In Blender: In Leadwerks Model Editor: This is making me crazy. Did I waste my money buying this engine or am I missing something?
  11. I've watched them and I already know the difference between default shaders and animation shaders. My model's materials have animation shaders. Now I don't think anymore it's about shaders. Perhaps, Leadwerks cannot play animations of splitted meshes?.. (Note that shirt model and jeans model have been merged with the body mesh in Blender (Ctrl+J). I removed faces that are under clothes from body mesh. Clothes play successfully but the body doesn't.)
  12. I exported a human model with Makehuman, imported the mhx file into Blender, loaded BVH animation to the model, activated Leadwerks mdl export plugin for Blender and exported it as mdl file. After I imported my animated model to my Leadwerks project, the animation looks like; This animation looks good in Blender and Unity. But in Leadwerks it looks weird. What is the problem? Is it about shaders? I really want to use this engine so I need some help.
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