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Thareh

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Posts posted by Thareh

  1. Yes there is :lol:

    I've tried setting the 'MainCamera' and 'ForegroundCamera' to the same position etc, still doesn't work if that's where you're trying to point me ^^

     

    SetEntityMatrix(fgcam,GetEntityMatrix(cam));

    copies the 'MainCamera's position etc anyway, so just do as I said up there and replace the line:

    PositionEntity(cam,Vec3(0,0,-1.5));

    with

    PositionEntity(cam,Vec3(0,0,-2.5));

    In the last of the program examples in your 'Transparency and Refraction' tutorial.

  2. Can you please check again Josh? :(

    I really can't get refraction to work without objects in front of the refraction getting refracted aswell.

    I've experimented with it a bit, and I actually got the tutorial working now but only if I DON'T clear the depth information (?) and it'll only work with objects under VERY limited conditions.

    And by VERY limited I mean, if you move the cube or the camera back 1 unit you'll get the refraction artifact around the cube again.

     

    Thanks :D

  3. Hi :blink:

    I just followed the Transparency and Refraction tutorial and got it working -

    except for the depth information which causes objects in front of the refraction to get refracted aswell.

    Is the tutorial a bit broken or have I messed up somewhere? :blink:

     

    Oh, and I am clearing the GBuffer after I've copied the LightBuffer and GBuffer to the Backbuffer.

    Thanks!

  4. Hi,

    I'd like the feature to define where your DLLs are at. ^^

    I want my EXE directory to be very clean, with only a setup executable and the game executable.

    Just a simple variable you declare, or command would be great ^^

  5. Hi,

    I'm considering an upgrade to 2.3, but before I upgrade I want to know if a few issues have been solved.

    Can you define where your DLLs are? (I don't want the DLLs in the same directory as my EXE.)

    Are the 2D bugs solved? (DrawLine, DrawRect etc wasn't accurate and causing me alot of problems.)

    That's all I want to know ;)

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