Hiro
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Thanks, but is there a way to do this without the entitys beeing attached?
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First of all: this might be pretty basic knowlege, but i didnt find any answers to this in the documentations.
(its possible that i just didnt find it)
How can i access a entitys properties form within another entitys script?
Let me give you a example:
I want to Point a entity at another entity. I would think that this would work:
(this line is in the script of the entity i want to point at another entity)
self.entity:Point(exampleEntity.entity)
If i try to execute it, i get the error message: self.entity:Point(PlayerPos.entity)
Let me give you another example, i want to move a entity to the position of another entity:
self.entity:SetPosition(exampleEntity.entity:GetPosition(true))
If i try to execute it, i basically get the same error message.
I dont know what to do about that. I know that there are other ways of pointing an entity at another entity and moving a entity to the position of another entity, but it would be easier and spare me much work to simply do it like this.
I appreciate any help
Access a entitys properties form within another entitys script
in Programming
Posted
hm.. i guess im bad at explaining what i mean
Also, i kinda ready your text wrong :\ sry for irritating you
I kinda figured it out myself.. it was way to easy and i was overthinking it ^^
Thank you for your help