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Blog Comments posted by MarkusR
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i think steam is the wrong place.
also i do not like everything depending to steam.
the assetstore from unity is very well as role model except lv11.
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about content,
what i am missing in rapid level design & developing.
drop a car and it act as a car after select the wheels/doors/steering wheel.
drop a character and its act as a character.
character commands like put object in hand. ch.jump, ch.knee, ch.run, ch.walk.
drop a house in and just select the windows/doors/lights
and it act as a house including collision.
means a high level management to save time and fits the daily needings of most games.
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hmm? can't see a video link!?
edit:ohh seems this a problem from my firefox, edge is ok.
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about Y
if u look at the monitor it shows a plane with x,y , same a paper have.
the depth with z came later.
i think this left-handed system is perfect.
but it make sense to name the axis as people want via config.
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looks good.
also cool for creating player characters is
MakeHuman
Autodesk Character Generator
The Morph Character System
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can we get a y height settings for this One big infinite plane too?
i agree with others, often i want fill a terrain "hole" with a small water plane.
not all at zero level. maybe a shader what is scrolling a normal uv map.
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i wish we get the same file list at runtime.
can't get the zombie sounds at publish.
also i had add them in remark.
maybe because spaces in folder name?
i had in remark also try _ for space.
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Leadwerks Winter Games Tournament Kicks Off
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
my part is here :-)
http://www.leadwerks.com/werkspace/page/games/_/next-monday-r83
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if this remark is in main script, why not use a function RequiredFile("myfile.tex"),
it can write a file list and also check if the file exist.
but means u need run the game once and then publish.
or both together, the user can choose.
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because of much file duplicate i like to see a asset database
and in game i use a reference.
and in editor we can select the content we need, this put
a link in db.
:LoadFromDB("KeyName") unique key in database
then we can use a main database together also for a online asset store (also for free things)
but that means we need a asset manager app.
with this db the publish knows what it is used.
other idea is to make a asset template folder outside project folder
and all u need in game will copied to the project folder.
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thats very good, before my publish output was very big.
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Leadwerks Winter Games Tournament Kicks Off
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
i try "finish" my first fps "game" for this.
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thank you :-)
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For me the Level Design & a better Workflow is very important.
Building a Steam Purchase Server
in Development Blog
A blog by Josh in General
Posted
@Josh, i not think about money, i think steam did not fit your needings.