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MarkusR

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Blog Comments posted by MarkusR

  1. about content,

    what i am missing in rapid level design & developing.

    drop a car and it act as a car after select the wheels/doors/steering wheel.

    drop a character and its act as a character.

    character commands like put object in hand. ch.jump, ch.knee, ch.run, ch.walk.

    drop a house in and just select the windows/doors/lights

    and it act as a house including collision.

    means a high level management to save time and fits the daily needings of most games.

  2. because of much file duplicate i like to see a asset database

    and in game i use a reference.

    and in editor we can select the content we need, this put

    a link in db.

    :LoadFromDB("KeyName") unique key in database

    then we can use a main database together also for a online asset store (also for free things)

    but that means we need a asset manager app.

    with this db the publish knows what it is used.

     

    other idea is to make a asset template folder outside project folder

    and all u need in game will copied to the project folder.

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