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MichaelSch

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Everything posted by MichaelSch

  1. Alright guys... Just a worthless post really, but I just need to say that when I first got into Leadwerks, I came in with a huge dislike towards LUA. I bought the version with C++ support to avoid LUA, but I am messing with it just because of the greatness of public variables, and I have to say, now that I get how to use it, its fairly damn nice! Good work, loving the engine, and LUA now -Michael S EDIT: The ONE thing I don't like about LUA right now is the comments.. I want to use my // lol
  2. Solved. Evayr helped me out! Thanks! -Michael S
  3. Is there a way to change the color of a texture using the texture class? Thanks in advance! -Michael S
  4. Title says it all really, i'm having a hard time making this happen. Any ideas? Thanks in advance! -Michael S
  5. A "move to" command in the level editor would be great! Imagine, you move the camera (scene view) where you want, then select an object, press move to, and its automatically where you are! This would be perfect for positioning cameras exactly how you want them, or directional lights. Hopefully you understand what i'm trying to get across here, its a big oofy. Beyond this though, I only have two minor requests, brushes with the terrain editor, and terrain editor painting, when you paint a texture, if its like the first layer and another layer is painted over it, it would be cool if it erased those overlaying layers and painted back on the first layer. Anyways, that's all! -Michael S EDIT: I know there is a move to command for centering an object in the view, but this is not what I mean! Also, I forgot to mention that when you select pick material, it won't let you deselect pick material! That is all! -Michael S
  6. Problem = solved. I was reading it in as a string and converting it to an int. This apparently = bad idea. Only reason I was doing that (so I don't seem like an idiot reading in a string as an int lol) was so I could use my encryption, but what I was doing particularly was not important enough to encrypt to enforce this. Just easier reading it in as an unencrypted int Thanks! -Michael S Great... Sorry for double post, but as SOON as I posted that I thought of a way to read it in as a string. It is now working as an encrypted string -Michael S EDIT: Apparently this forum kicks EXTREME a** because it added my "double post" into my previous post. Awesome.
  7. I did a System::Print and that says the numbers are exactly what I think they are. Any other ideas? That was the first thing I thought of by the way, great minds think alike -Michael S
  8. Hello everyone! I am new to Leadwerks as you may tell by my post count, but am quite familiar with C++ game programming (yes I am using C++). I am having an issue with Leadwerks::Window::Create() I am calling it like so: MainWindow = Leadwerks::Window::Create("Mystic Kingdoms",0,0,MKWidth, MKHeight); Basically, the problem is MKWidth and MKHeight do NOT set the proper width and height. It is setting it to essentially be maximized. However if I type in the number itself rather than these variables, I get it working properly. The reason I want to use a variable is because I want player options so they may in-game choose window resolution and have it saved out (using a file read / write system with encryption). Any ideas? Thanks in advance! -Michael S
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