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Posts posted by Evil Resident
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Good day everyone
Say I have a common wall between two rooms and each corresponding face have a defferent texture. Is there a way to apply one texture to a face and another texture for the other face of a brush? Or I just make two brushes (one for each room) like i'm doing right now? Or should I model these two texture walls in Blender? I'm asking because I was thinking about the number of assets I putting in my game and trying to keep it low.
Thanks
Ok sorry, I've found my answer . I thinck it was too simple.
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Marvalous, It works like a charm. I never been so amused getting in and out of an elevator. Thanks
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It might also be worth to mention that what you experience is 100% expected behavior for polymesh physics shapes. They are for static geometry only.
I will keep that in mind Thanks
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Hey thanks. That looks like a great idea, never would have thought of that. I will give it a go.
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Good day everyone
Ok, I have this problem... I'm trying to animate a elevator using the sliding door script.
When I set the physic shap to box it works, the elevator goes up, but I can't go in (not surprising). When I set my physic shape to polymesh or using my shape file, the elevator dosen't do anything. Why is that ?
Any suggestions?
Texturing brushes
in General Discussion
Posted
Select face on the left side menu.