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Evil Resident

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Posts posted by Evil Resident

  1. Ok going to post some more details tonight. But what i can say is that problem started with a character I made and that i'm testing, I've attached the monsterAI script to it (the script is unaltered). Could it be because the script is calling the animation to attack and that is not yet implemented?

  2. Anyone can jump in, it's a community project. As long as people do something to contribute. I, myself, am no pro, I mostly model, but i hope to learn something in programming and level up my modeling. So feel free, we all got our backs.

  3. I just started to learn programming, coding by myself... And I feel i'm walking in thick fog... Making 3D assets is kind of ease for me and realy enjoy it. I work as a 3D mechanical designer for a living and making 3D assets in Blender is something I realy enjoy. But when I want to make my assets do what I want... I paralyse and just stare at my screen. The thing I thinck is lacking is tutorials for learning specific stuff. When I compare to Blender (I know, the Blender community is big), when you need to know something in Blender... it's no struggle to find your answer. But I know that every thing is going to fall in place one time or another, i'm keeping faith biggrin.png.

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  4. Thanks for the replys.

     

    I was thinking of "releasing" inanimated objects. When thrown in a meat grinder they hit a hidden box with the collisiontrigger script and they disappear from the game and that trigger a particle emitter for a second or so. Unfortunaly, i'm not a very good scripter...Could some of you just give me some hints to get me started. I don't want a script from some one, just the general idea so i can make this happen an learn at the same time.

     

    Thanks for your time.

    post-12907-0-50509100-1420040414_thumb.jpg

  5. Good day to everyone.

     

    I'm having a little problem with the texture on one of my models. I'm having like squared artifact like a low resolution kind of thing and i'm not sure why. In blender all is fine, in photoshop all is fine too. In leadwerks texture editor no problem there either. The problem seem's to start in the leadwerks material editor and that problem is visible in game. Is there someone who ever had this artifact problem and did you found a solution?

    post-12907-0-12358500-1418776045_thumb.jpg

    post-12907-0-43473600-1418776055_thumb.jpg

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