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LeveeWasDry

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Everything posted by LeveeWasDry

  1. I don't see why you couldn't use both. Honestly, you are going to have to make everything or spend the money and buy models to work with. I've got a full library of paid and free models I can find many uses for. It takes money and/or time to make it happen. It's really up to you. What would seem best with Leadwerks is to take advantage for the csg for simple level geometry and then fancy it up with custom models and such in advanced development.
  2. Yes, yes, I'm sure this may be considered utter spam but as this post is relevant to Leadwerks, this seemed like the board to post in. I've been eyeing this engine for awhile and I've actually known about it in its previous iterations YEARS ago. I have to say that the latest Steam support and the promising updates have got me interested in doing work within the engine. I'm not one to jump into something lightly, so for you guys to get me interested in Leadwerks deserves some high praise. While I'm new to Leadwerks, I would classify myself somewhere in the "Intermediate" camp. I prefer "total creative control" over my projects so I mostly man it solo when working on games. I've spent too long of a time in FPS Creator with no real "ease of use" alternative until now. I've dabbled with Unreal but it proved to be more of a headache than desired. My latest project can be found below (or at least the prototype): http://www.indiedb.com/games/diablo-chteau I really want to make Diablo Chateau the story-telling experience I wanted it to be all along and the limitations of FPSC really just set me over the edge. I think Leadwerks will obviously require more work to be put into it but I think the results will be far better for it. I look forward to talking with all of you and getting my hands dirty with the engine!
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