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Sabino98

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  1. Hi all, I'new here and I'm interested in using Leadwerks Standard Edition, it costs only 92,99 €. I'm a student and I think this price is very good for me. I want to know more about this engine. I've already read that it's light, portable and you can create games not only for Windows., but also for Mac and Linux. •The first thing I want to ask is about the compiler. Will Leadwerks compile my project or do I need a compiler? I usually use MinGW, but I've also a student license for Visual Studio. •If I buy the Standard edition, I'll use C++. Can I always use Lua? I've downloaded the source code of a game, called Minetest, to study it, it's written in C++ but a lot of the code contains Lua by using the syntax: extern "C" { #include <lua.h> //lua code } Can I use this syntax to use both C++ and Lua? •Question about Lua performance. Lua is a language that can be embedded in C++. What about speed? Will lua in my games make it slow? •Can I #include extern libraries? For example, I want to save and load my game, and I need a serialization library. Can I include it in my project? •Can I use Leadwerks for commercial games? Can I sell my games on my own website and what percentage have I to pay? •Is my PC suitable for the installation of Leadwerks? OS Windows 7 64 bit RAM 4 gb Processor Pentium Dual Core 2.5 ghz Graphic card Sapphire Radeon X1550 series. Sorry for the long post and thank you for your answers
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