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SavageDogg38

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Posts posted by SavageDogg38

  1. Thanks for the fast reply!

    In the scene is the house and terrain, one directional light, and a spot light. I made no additional scripts. the shader is a basic diffuse shader provided with the engine with the diffuse texture attached that is UVed with the house.

     

    I basically did the bare minimum because I just wanted to test how well it accepting custom assets so I just added those lights just for minimal lighting and the terrain to walk on and the the basic provided player prefab - no weapon attached.

     

    Please, let me know if I can provide anything else. If you need another video, let me know. I cannot promise I will be as quick to reply but I will do my best to get you anything you may need. Thanks again.

  2. While demonstrating the possible Custom Assets Duplicate bug in "play" and "play debug", I ran into this issue where upon hitting any other key on my mouse other than the basic left and right buttons or mouse-wheel, it would after some time of looking around and with an inability to use the WASD keys, start spinning wildly out of control.

     

    I was able to duplicate this bug by hitting any of the extra buttons on my Death Adder mouse and looking down or up to the extremes or by turning quickly enough. It would then lose the mouse by not constraining it to the center of the window yet still seemed to be tracking it, and then continually turn into the direction of the cursor resulting in the game spinning wildy in that direction. You'll notice I was even able to stop the spinning by centering the cursor.

     

    Here is a video and plea feel free to ask if I can do anything else. Thanks!

     

     

    http://youtu.be/aUlCdZIPU84

  3. Here I have added my own custom asset from Blender with a basic material and diffuse texture. It is a very basic house.

     

    In the beginning, you'll see only one instance of the object in the various editor view-ports; however, upon play testing, it will show up twice or even three times and although while in the general vicinity of one another, they are randomly scattered about each time in a different manner.

     

    Here is a video:

     

    https://www.youtube.com/watch?v=pxQ98SDdk9A

     

     

    You'll notice that upon demonstrating this possible bug, I possibly ran into another but will make a separate thread for that under "mouse grab bug."

     

    Thanks for your time and please let me know if this is perhaps a problem on my behalf so that I may correct it. If it is a bug, I just hope I can help in anyway I can and please feel free to ask me anything. If you require me to record anything else, just ask. thanks!

  4. This may seem like a silly question but I was wondering how I would go about changing where a project looks for assets. For instance, I have started a new project with its own set of folders but my Assets tab only shows "MyGame" directory of folders. Is there a way to change this? I have the full Indie version.

  5. Hi, I just baught the full version and was having the same issue. I did not have the issue with the indie demo though. I only had the problem after buying the full indie version. I'm not sure if that helps you or not but I did use the recommendation for using the Desktop Icon and now it all seems to work fine so far. I'm in the engine at least. I will let you know if I encounter any more problems. Thanks!

  6. Hi, I was just wanting to suggest an easy to find and perhaps pinned topic area, perhaps in general discussion, where new members may introduce themselves and what they do and what brought them here. If you already have an area like this, please disregard, and perhaps point me to the right place where I may introduce myself properly.

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