Jump to content

Imchasinyou

Members
  • Posts

    240
  • Joined

  • Last visited

Posts posted by Imchasinyou

  1. Same. Tried everything. On launch, it DL's an update and then I get disk write error. I have full admin rights. Tried deleting the software, didnt work. Tried checking the files via steam, didnt work. Tried to defrag my disks, not that that would be the cause, didnt work. Opted out of Beta, didnt work, opted back in, didnt work.

     

    on last use, the fpsgun script was screwed up so badly, the game wouldnt run. Error after error after error. Got so bad, I began to check out Skyline.

  2. You can make the text lines shorter so that they dont run off the screen. Try using wordpad instead of notepad to edit the text, use the centered justification. Look at the screen when you "use" the object to make the screen come up and find a line that fits and make the other lines similar in size by just pressing "enter". Change the font by changing the font line in the script. I didnt have any issues with the texture not showing up but I did use the one that was with the DL as it fits my theme already.

     

    multiple pages would be cool as well to tell a story or set up a scene for the player.

     

    I am going to try and have a character that is just standing there running its idle animations as the object to use. Ive done this before and it worked but as of recent, there seems to be something wrong with my process of setting it up :/

  3. What a nice contribution. Works great and looks very nice. Im trying to change the font on the text but it dont seem to work if you just edit the text file.

     

    Edit: Got the new font to load. Stupid fingers dont understand when i push the Shift keya nd then a letter, its supposed to be CAPITALIZED!

     

    A new Keyboard that isnt crusty would be nice :) Poor lil G510 has seen some hours, alot of liquor and even more cigarettes than i would care to share.

     

    Again, awesome contribution!

    • Upvote 1
  4. Something like that would be a really nice addition. I can see alot of possibilities especially at the start of a game, entering a new level and those sorts of things. Id probably set up it on collision if it were something I could manage to create.

     

    maybe DrawRect: for the shaded box to cover the screen and DrawImage: for the background image and then DrawText for the text?

     

    Just throwing ideas out there for thoughts or ideas. I liek the idea none the less.

     

    Im digging the new hat there Josh.

  5. Whats got ya hung up buddy? What can i do to make this easier for you. Ill be more than happy to help you. What is the main maps name? You want to take that main maps name and put that into the APP.lua script as shown above OR you rmain maps name needs to be "start".

     

    So, open Leadwerks, in the asset browser, go to scripts and right there should be app.lua. double click it and it will open in the lua editor. As I shown you above, you can change the maps name to match the map that your trying to load.

  6. I came home today,loaded up the editor and ran my project to see where I was and was informed of the update. Fine, 2 files updated. Continued on to run my level after the update and noticed a weird stutter about every 2 seconds. Is this from the recent update? Is any one else seeing this?

  7. I believe if you call sounds, textures and the like from script, you will have to manually add them to the project unless you unchech the option to only include used assets. Another option is to attach the sounds to pivots under the terrain so that they are published with the project. Kind of like a bank of things so they get published.

     

    This is assuming I understand the issue correctly

  8. IF your first map is named differently, you can also open the app.lua script and lines 26,27,28 are where the first map is loaded.

     

    --Load a map
    local mapfile = System:GetProperty("map","Maps/start.map") --start.map is being loaded.
    if Map:Load(mapfile)==false then return false end
    

     

    You can change the start.map to what ever the map name is that you have or just resave your map as "start" and it should load up just fine.

     

    ("map","Maps/start.map") Maps refers to the folder that the map is in and start.map is the actual map name.

     

    Over kill on the info but maybe it helps some one down the line. . . . .biggrin.png

    • Upvote 2
  9. The sway of the carried weapon is something that needs fixed badly. If you adjust the run multiplier to something that feels right during play, the carried weapon just looks silly. Your pumping out tutorials liek a mad man. Good job and its great to see the interest in helping others.

  10. If you were a knight, I bet your name would be Sir bitchalot. Time to get over it and move on.

    Another useless comment that didnt need typed out. Come on kids, we are all (I think) adults here. I dont see any need to talk to some one over the internet in a manner you probably wouldnt dare do in person.

    • Upvote 1
  11. when publishing your game, you have the option to include only the files that were placed into the map or you can publish all of the files as a whole. This option gives you an option of how you build your maps. If you used asset packs purchased from stores and imported all the assets into the engine but didnt use all of them, your finished file size will be huge as mine were prior to suggesting the change of only publishing your used assets in the game. So, you have 2 options, if you click file, Project manager, a window will open which gives you some options. If the project is highlighted, you can click on publish. When the publish window opens, you can check or uncheck the option to include only used assets.

     

    When I start a project or need something for my projects, i will import an entire pack of assets. That way i can see them, place them and see how they fit into the scene. If you publish only the assets used the file size will remain small, other wise, every single asset is published with the game whether or not its been placed. Many have said my way is the lazy way, I say its the smart way. I guess im lazy for not going back and deleting hundreds of unused assets.

     

    Example, published with all my assets, Ive had projects at 20 GB, how ever with the option of only including used assets, the finished project dropped to a mere 300 MB. The published game will be placed on your desktop for uploading to steam or where ever you choose. You might consider posting your game to the work shop for some critical reviews.

     

    Call me Lazy :) Dont hurt my feelers any. Im rabling but hopefully, you have some sort of answer from this.

    • Upvote 1
  12. Properties tab, I have the following checked, cast shadows, Two sided, Depth test and Depth Mask with Blend Mode as solid.

    Textures, all that are with the model assigned properly.

    Shaders I have Diffuse+Normal+specular+alphamask assigned to the Shader slot and the Shadow+alphamask in the shadow slot.

     

    Then set all your leaf textures to DTX5

    • Upvote 2
  13. I have probably about 50 animated characters purchased (at reasonable prices) and every one Ive used with LE has been good.

     

    My choices for purchasing models are

    3D Models and Textures

    Arteria

    3Dfoin

     

    I also have about 200GB in models and textures in compressed formats ready to unzip and import at a whim. Now, you might ask, why does he have so much stuff? Because I can is all I can say. blink.png I alos have a permanent 50% discount at 3D models and textures which includes sale prices so i very well might see something and buy it for next to nothing. I also have a yearly sub to Arteria which allows me to grab anythign from their site I want.

×
×
  • Create New...