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Imchasinyou

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Blog Comments posted by Imchasinyou

  1. Do you want a published version or the entire project or maybe just the shaders that were installed? Im sure you recall that Im the Dumb Dumb that cant keep a clean project folder :) so its probably pretty large. Uploading it to my drop box shouldn't be an issue but will take some time if thats what you want. Tonight, when I first opened the editor, there was an update, then I seen your post about fixing something while I was looking at the command reference in an attempt to learn something new and decided to relaunch the editor and another update was downloaded. If I recall correctly, somethign like 192 files were updated :/

  2. Weird things are happening. . . . My scene is totally black until i turn on the FPS (F11) counter. Then i can see the water and it looks good from a distance but when getting closer to trees that have roots below thew terrain, they are shadowed into the scene above the water plane. :/ Isnt there a way to not have just one huge plane? Like adding the shader to a CSG to make lakes, ponds and such?

     

     

    • Upvote 1
  3. @ Josh " You should be smart enough to just keep a clean directory and don't use this feature." Obvioulsy, im not a smart person and am incapable of this. If thats the dividing line. All good buddy. You cant touch my feelers :)

     

    I mentioned the tagging system once as a spit ball. Thats business speak for bouncing ideas off the wall to see what sticks and might work.;) Its part of the successful plan ive used for years to collaborate with others about project ideas and processes ro find a solution. Im saddened so few took part in that process, yet im delighted that it got implemented so fast and executed so well.t As stated in a PM to Josh, again, thank you for the time and effort put forth in this issue, Im sure many many others will find it exceptionally useful.

  4. Knocked it out of the park Josh 7.96 GB project folder reduced to a published size of 136 MB.

     

    How ever, my project fails to run from the published folder.

     

    It begins to load, then it freezes and says " Zombies stopped working"

     

    Tested a different project, That project folder is 20+Gb of asstes and was reduced to 3.70 GB but has textures missing.

  5. What future packs do you think you will be assembling? Characters are probably the hardest for users to obtain and make look right in the game. If other character packs come in the future, will they rely on the AI script that is already used or will there be the possibility of more detailed scripts coming with them?

  6. New update just in time for Thanksgiving!

    Ive added a bit, removed one level of the pison, turned off almost all shadows and im finally getting my playability up. I have to thank Shadmar for the car from the workshop and HaydenMango for the help in the scripting areas.

     

    Check out the latest update. . . Dont forget to go to HD and fullscreen

  7. Fixed the switch to open the cell doors. it actually moves like it should. HOORAY for me! Now I have to figure out how to make it stay down. . . . . Not that it matters as the player should only see it once in the game. Ive set most of the walls to a medium view range in hopes of better performance (seen that suggested somewhere). Ive begun the creation of the yard. Im not too sure where im going after all this.

     

    I was kind of thinking I could use Shadmars car and Haydens mods to have the player drive to the prison from some where. Ive got lots of road and bridge pieces. . . . Several buildings in various LOD's to add flavor along the ride. I built my navmesh but it appears as if the cell doors cant be passed by any AI's so Im gonna have to find a different way.

     

    Open to suggestions if you have one on any aspect of the project.

  8. Why not sell those T shirts josh? Hopefully that could drive funds for you to further development. Id buy one or 2.

     

    I know that the cost to have these made is pretty pricey unless you get into a high volume. This makes the margin small in what you can gain and thenn you have to wonder if very many will sell to make it worth the time.

     

    Ive done it for my clan. Although many showed interest and several were purchased, i still ate some of the costs.

  9. Scripts are usually tightly coupled with model files. Models have named animations, specific limb names, etc. I would not have been able to just write the weapon scripts to work with any random models.

     

    What i mean is things that make sense to the game, scoring system, HUD's, inventory and the like. I know weapons are different and there is a work around for that too. I have a script that i can assign animations for to make my characters work. Its pretty detailed so far and as I have more ideas, they will get implemented im sure. I donate money to a fella that helps me with the scripts and makes em they way I need them and makes them super simple for myself to work with. Its things like this that would help a new person feel like they havnt wasted any money as they too can do something productive and feel good about it. Ive considered releasing these scripts but have yet to decide on that. Im pretty decently invested in it.

  10. I spend alot of money on assets. I cant model and just havnt had any desire to. I cant buy or use LUA scripts that I can access as they dont seem to work in Leadwerks so for me, the biggest hang up is the lack of scripts. I cant get my head around writing them irregardless of how long I try.

    User created content with out the condescending remarks would be great. More functional scripts that can be applied from the get go would be great. User created assets.

    This is where FPSC-R kicks our butts. Their community is extremely helpful and more than willing to make something or write up a script for you and offer suggestions. They have an asset store with models, weapons, scripts, packs of models and well, almost anything you want. Everything else they do is not quite getting it. I still open it once in a while for the giggles but then turn right back to leadwerks.

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