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RygtY

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Posts posted by RygtY

  1. Hi I went through the Object script tutorials and I've gotten that crate model to rotate.

     

    I've also tested out the Pick example for the Camera class.

     

    Now my question how do I make a Camera object that I placed in the editor to do a "Pick" on the crate model then have that model rotate (and maybe even play a sound)?

  2. Ok I think I might know how to eliminate the need for scrollpanes and dropdown menus in some cases.

     

    Also I'll admit most of my experience with GUIs come from Java and how it had classes for many different GUI elements. Buttons, radio buttons, checkboxes, textboxes, scrollpanes, etc.

     

    So as you can imagine I'm currently experiencing some distress as I've never worked on making a GUI without such convenience.

  3. I really want to buy the Indie on Steam right now seeing how it is on sale and having tried the demo for a bit it looks promising.

     

    But I want to really want to know how good can one make the GUI of a game using just the tools provided with the Indie version?

     

    Some games can work with almost no GUI but other games require some fairly large amount of information and buttons to be accessible at all times.

     

    I've searched the internet for tutorials and examples, but there doesn't seem to be any.

     

    Also I was rather saddened that FlowGUI is no longer being worked on seeing how that had great promise for people who have to work with the Indie version for whatever reasons.

     

    EDIT: Ok perhaps I should clarify my point.

     

    It isn't about how good in terms of aesthetics but in terms of possible different elements one can put on the screen.

     

    I figured out in theory how to create a button, checkbox, or radio button using Lua alone.

     

    But for something like scrollpanes and dropdown menus I might need to use C++ and/or GUI building plugins.

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