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Karou

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Everything posted by Karou

  1. Hey macklebee, sadly, the problem still persists with all post processing effects disabled. In my desperation I have also attempted to use those exact 24xMSAA just now, but no luck with that At least it's not something super obvious I'm doing wrong
  2. Hey shadmar, I have already updated my previous post with the corresponding info, I couldn't find anything about limitations of MSAA on my graphics adapter though - it also seems to work perfectly fine on the editor too.
  3. Hello together I'm having problems with calling camera->SetMultisampleMode on a leadwerks C++ project - the game just crashes. Here's what I've tried so far: - Creating the camera from C++ - Using the camera created by the map - Turning on and off different post-effects applied to the camera - Calling camera->SetMultisampleMode(16) - Crashes - Calling camera->SetMultisampleMode(8) - Crashes - Calling camera->SetMultisampleMode(4) - Does not crash! - Calling camera->SetMultisampleMode(32) - Crashes - Starting the executable from the editor - Starting the executable from visual studio - Starting the executable by simply double-clicking - Checking the documentation over and over again - Google - Asking on the Forums (this thread) - Removing all post processing effects - Calling camera->SetMultisampleMode(24) - Crashes Visual Studio throws me out at context->Sync(false) in App::Loop. The error reported is a read access violation at 0x0000003C and the exit code is 0xc000013a. The crashes really only occur when I set the multisample mode. The Camera is created normally via Camera::Create. After that I fetch two pivots from the loaded map and position the camera at one and have it look at the other, and then some other stuff: if (camera) { camera->Move(CamPivot->GetPosition()); camera->Point(CamDirectionPivot); camera->SetMultisampleMode(16); world->SetLightQuality(3); if (camera->AddPostEffect(AssetPath::getPostEffect("08_PP_bloom+godrays.lua")) == -1) { System::Print(">>>>>>>>>>> Unable to load BLOOM and GODRAY Shaders: " + AssetPath::getPostEffect("08_PP_bloom+godrays.lua")); }; if (camera->AddPostEffect(AssetPath::getPostEffect("99_pp_fxaa.shader")) == -1) { System::Print(">>>>>>>>>>> Unable to load FXAA Shaders: " + AssetPath::getPostEffect("99_pp_fxaa.shader")); }; if (camera->AddPostEffect(AssetPath::getPostEffect("ssao.lua")) == -1) { System::Print(">>>>>>>>>>> Unable to load SSAO Shaders: " + AssetPath::getPostEffect("ssao.lua")); }; } After that nothing happens, except for sound loading and calling SetMousePosition. Nothing great happens in App::Loop either - freelookmode is removed altogether. Am I doing something completely wrong here? Thanks in advance for any help! EDIT: Might be worth mentioning... Windows 7 Home 64 bit Installed Memory: 8,00 GB Processor: AMD FX 8320 Eight-Core Processor @ 3.5 GHz Graphics Adapter: 2 x AMD Radeon HD 6670, CrossfireX was disabled while the problem occurred Driver Versions as reported by Catalyst Control Center: - Driver Packaging Version: 13.251-131206a-166389C-ATI - Catalyst Version: 13.12 - Direct3D Version: 9.14.10.01001 - OpenGL Version: 6.14.10.12618 - Catalyst Control Center Version: 2013.1206.1603.28764
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