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Barry

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  1. I'm very new to developing on the Leadwerks engine so I was wondering what the best approach would be for designing 2d levels. Preferably, I would like to be able to design the 2d levels in the leadwerks editor, but would also need control of the level objects from C++ since there are some dynamic aspects. Looking at the API alone, its not quite clear to me what the best direction is for developing 2d games. Does anyone have any thoughts on the best approach for developing 2d games?
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