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jasonwkeith

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Posts posted by jasonwkeith

  1. I am working my way through some of the sample code and making slight modifications. I am stuck with a very simple problem. I cannot manage to get a model to successfully render a texture.

     

    I am using slightly modified code from the leadwerks docs and a stock material.

     

    Any insight to my challenged code/thought process is appreciated.

     

    #include "App.h"
    
    using namespace Leadwerks;
    
    App::App() : window(NULL), context(NULL), world(NULL), camera(NULL) {}
    
    App::~App() { delete world; delete window; }
    
    bool App::Start()
    {
    window = Window::Create();
    context = Context::Create(window);
    world = World::Create();
    camera = Camera::Create();
    camera->SetRotation(5, 0, 0);
    camera->Move(0, 0, -6);
    Light* light = DirectionalLight::Create();
    light->SetRotation(35, 35, 0);
    
    Model* model = NULL;
    
    model = Model::Create();
    model->SetColor(1.0, 0.0, 1.0);
    model->SetPosition(0, 0, 0);
    
    material = Material::Load("Materials/Concrete/concrete_dirty.mat");
    
    
    Surface* surface = model->AddSurface();
    surface->AddVertex(-0.5, -0.5, 0, 0, 0, -1);
    surface->AddVertex(0.5, -0.5, 0, 0, 0, -1);
    surface->AddVertex(0.5, 0.5, 0, 0, 0, -1);
    surface->AddVertex(-0.5, 0.5, 0, 0, 0, -1);
    surface->AddTriangle(2, 1, 0);
    surface->AddTriangle(0, 3, 2);
    surface->UpdateAABB();
    
    model->SetMaterial(material,1);
    model->UpdateAABB(Entity::LocalAABB | Entity::GlobalAABB);
    
    return true;
    }
    
    bool App::Loop()
    {
    if (window->Closed() || window->KeyDown(Key::Escape)) return false;
    
    Time::Update();
    world->Update();
    world->Render();
    context->Sync();
    
    return true;
    }

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