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jasonwkeith

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  1. I am working my way through some of the sample code and making slight modifications. I am stuck with a very simple problem. I cannot manage to get a model to successfully render a texture. I am using slightly modified code from the leadwerks docs and a stock material. Any insight to my challenged code/thought process is appreciated. #include "App.h" using namespace Leadwerks; App::App() : window(NULL), context(NULL), world(NULL), camera(NULL) {} App::~App() { delete world; delete window; } bool App::Start() { window = Window::Create(); context = Context::Create(window); world = World::Create(); camera = Camera::Create(); camera->SetRotation(5, 0, 0); camera->Move(0, 0, -6); Light* light = DirectionalLight::Create(); light->SetRotation(35, 35, 0); Model* model = NULL; model = Model::Create(); model->SetColor(1.0, 0.0, 1.0); model->SetPosition(0, 0, 0); material = Material::Load("Materials/Concrete/concrete_dirty.mat"); Surface* surface = model->AddSurface(); surface->AddVertex(-0.5, -0.5, 0, 0, 0, -1); surface->AddVertex(0.5, -0.5, 0, 0, 0, -1); surface->AddVertex(0.5, 0.5, 0, 0, 0, -1); surface->AddVertex(-0.5, 0.5, 0, 0, 0, -1); surface->AddTriangle(2, 1, 0); surface->AddTriangle(0, 3, 2); surface->UpdateAABB(); model->SetMaterial(material,1); model->UpdateAABB(Entity::LocalAABB | Entity::GlobalAABB); return true; } bool App::Loop() { if (window->Closed() || window->KeyDown(Key::Escape)) return false; Time::Update(); world->Update(); world->Render(); context->Sync(); return true; }
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