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Posts posted by Marleys Ghost
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I have tried Macks code, the controller set to a body mass of 10, without the adjustment to the collisons that is:
Collisions(1, 3, 1)
The barrels will fly all over the place when bumped into .. but using the suggested adjustment:
Collisions(1, 3, 3)
They act normally for me.
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I am currently using 1.35 .. have had no obvious problems thus far with 2.3
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Yes, thank you Gordon, I shall have a look through those later.
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I have all those. The 2 I meant was when I select mpg, then I have 2 more options under that. Do you know what other formats youtube supports? I thought it was just mpeg-2, mpeg-4.
I always use avi .. maybe this link will be of help
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Exactly the same.
Robin
I don't know what to suggest then, I tried creating a simple flat terrain untextured in 2.28 sandbox savedas an sbx loaded it into 2.3 and could sculpt it and all functions work for me for a terrain created in 2.3
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Yeah but the 2 formats that are in there are just MPEG2. This is what I used and youtube didn't seem to like it. The other one is MPEG1. Youtube says
H.264 or MPEG-2 preferred. I'm guessing MPEG2 and MPEG-2 are different because the MPEG2 didn't work.
2? I have lots of options.. I took it that the software just picked up on installed codecs:
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I can't get the Debut Video Capture Software video I do uploaded correctly to youtube. The format must be different but I can't find where to change the video format to something youtube likes.
You have the record as option and then encoder options at the bottom.
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Downloading now.
Robin
ok .. see if it helps.
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Hi,
I can use paint, visibility and vegetation. I cannot sculpt, flatten or smooth. That applies to loaded 2.28 into 2.3 and created 2.3...
Robin
Hi robin, you said you have re-downloaded 2.28 .. have you tried doing this for 2.3? I have tried everything to recreate your problem but can't.
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Does LE support for any of these input devices? Or does it have to be done enitirely in the language your using?
Thanks
Andy
I could be wrong, but as far as I know LE does not handle those input devices directly. You'll probably need to do that in the language you are using and/or with 3rd party libs.
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Hi,
Did anyone work out how to cut and paste code from the forum? I just get one line no matter where I paste to...
Robin
I use wordpad.
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An idea I was toying with,in my mind only, was a simple ladder node, when at the node forward/backward would become up/down until reaching another ladder node when this would revert back .. then simply place the nodes at the bottom and top of the ladder in scene and let the code handle it. But thats as far as I got .. its #729 on my to do list
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Lol it is rather clean
It was just done for a test, im playing about with Normal maps at the mo.
The texture is not the best , but it looks good in the LWE Editor
I am sure people can rough it up to their needs, a little grunge here some rust there, I like it, in my price range to lol Thanks again
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hey that looks nice...
weird. it seems maybe there is an issue with c++'s hdr?
I don't have that problem in bmax...
I have the same problem with C++, HDR effects the DOF, but no problems with it in Bmax.
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Thanks Gimpy, don't think I have ever seen a more "cleaner" dumpster
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Hi,
I've updated my drivers but that makes no difference.
On getting 2.3 I removed all traces of previous versions.
I've just re-downloaded 2.28 and it works fine. I can load a 2.28 terrain into 2.3. I just can't sculpt it.
Robin
Can you sculpt a terrain in 2.3 that was created in 2.3?
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@Josh - Any chance we will get some tutorials anytime soon?
On how not to dream about code?
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thats fraps from what i understand... every video i have ever seen posted the poster comments to not pay attention to the fps due to fraps
I use the fraps demo but certainly don't take any notice of the FPS it gives, I just turn that function off.
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I want to make a video showing what I'm doing. It also would need sound. Is there any free software that could capture a window like the Leadwerks Editor?
I have this one too Debut Video Capture Software
its good for full screen which I think is what you wanted.
EDIT yep sorry same as the one you posted rick ...
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Josh has no intent to support it.
Has he said that?
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Range 10 is not a good thing. try a higher value 500 or something.
"range"="500.0"
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Using the code on this Thread
DL, Spot, Directional and ambient all parsed and loaded with loadscene:
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There is an Installer and updater for SDK 2.28 in the DL section.
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Still feeling my way around this new forum. Is the old forum still accessible somehow? There were a lot of very useful posts there. For instance, the GameLib and Framewerk threads were great.
Yep its still there for reference.
[WIP] Lua Weaponwerks (Now with video!)
in Programming
Posted
This is all looking very good indeed TylerH.