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digman

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Posts posted by digman

  1. Hi all I am posting this because questions will come when others need to install Lua in Linux

     

    I completed the install of Lua version 5.1 for 12.04 LTS in preparation for the new Leadwerks 3.1 linux version.

     

    At the Ubuntu forum it is stated that Lua 5.1 is the officially supported version for 12.04 LTS.

    I am sure other versions would work but I am not a linux guru so I stuck with this version of Lua.

     

    I ran a simple Hello World script from the terminal to see if Lua was working correctly, so far so good...

     

    I did find that the lua script needs to reside in my home directory though If I brush up on linux commands then I think I could place the file in another directory and just put in the right path...

     

    This is the method I choose and the easiest:

    Open the terminal.

    sudo apt-get update

    sudo apt-get install lua5.1

    This is the Ubuntu forum where I obtained my information. I had ran into the same problem the poster encountered when I tried to compile Lua version 5.2.3

    http://ubuntuforums.org/showthread.php?t=2139812

     

    I had used these terminal commands posted at the Lua site to make the compiling easy but this was aborted has you got the fatal errors when you ran make linux test. There is also a detail instruction for compiling but I choose the simpler method.

    The terminal commands where I got the fatal error listed above.

    url -R -O http://www.lua.org/ftp/lua-5.2.3.tar.gz

    tar zxf lua-5.2.3.tar.gz

    cd lua-5.2.3

    make linux test

    What appears to be the problem is the path is not set or the directory it is looking for does not exist. When I came across the information from the forum, I went ok so I do not have to dig around the net to find the right commands or read the detail instructions at the LUA site. I did the search for commands when I installed Cuda in my Linux system.

     

    Since I am not a linux guru, though linux commands remind me of the old DOS days, I hope this will help others and anyone whose is a experienced linux user can post here to help others as well. Plus you can correct any errors you might see in my post.

  2. i'm pretty sure it is going to be distributed as a DLC on steam. Just like it is on windows. From what I understand steam will launch the editor and from there you and create a C++ project from the project manager. Edit the C++ source code using Code::Blocks.

     

    I hope the above is not true as I bought the standard $199.00 "3.1 version of Leadwerks". I have no need at the present time to install steam on my Linux machine and I did not see in the pre-order that the upcoming Standard Linux version would be a Steam version only...

     

    Ok, It looks like question was answered in this thread...

    http://www.leadwerks.com/werkspace/topic/8974-is-membership-of-steam-now-a-prerequisite-for-leadwerks/

     

    The reason I do not need steam is I am only creating assets for a developer as I am not a programmer myself and just need to be able to launch the game to be able to view the assets inside the game...

     

    Please do not take this as I am against using Steam,at the present time it's just not needed, this can always change of course...

  3. Will the Linux Leadwerks 3.1 version will be packaged up in a "deb" file which when double clicked opens up the Ubuntu Software Center and then you just click "install"

    "Or"

    The tar.gz file method where after unzipping it creates a folder and you are ready to run the program. 3DCoat uses this method for it's Linux version.

     

    I am using Ubuntu 12.04 LTS which is stated to be the distro that Leadwerks 3.1 is developed on.

     

    Just curious... cool.png

     

    EDIT: I forgot to mention that the question was for the Standard version...

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