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TemplarAsh

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Everything posted by TemplarAsh

  1. Hi All, Well after messing around with this for quite some time, I still cannot figure this out so any new suggestions are welcomed I will keep trying...
  2. Hi guys, Yes I saw both of these lines of code but was uncertain on how they actually worked. I will try both options and report back. Thank you for helping me. ~Ash
  3. Hi all, Currently I have been learning with the Darkness Awaits barbarian player and goblin AI monsters. I have tweaked the Lua files a bit and am happy it works, but I do not know how to tell the goblins that the barbarian has died and to stop attacking him. I tried changing the teamid of the barbarian to 2 after he dies, but that did not work. Is there a way to pass the players health variable to the GoblinAI script to tell him once it is 0 to go idle? Also, now that he can die is there a way to make him respawn? lol Thanks for the help! ~Ash
  4. Newbie question here, can someone tell me how to make an inverted cylinder, so I can make some tunnels? Also, when messing around with the navmesh on the underground tunnel map examples, my monsters run too close to the wall edge and fall through the map. I put some barrels up for nav obstacles and that helped a little bit, but the nav mesh is so wide, it goes though the edge of the tunnel. Is there a way to resize the navmesh that is generated to only go down the middle. I suppose I could put up some invisible obstacles along the edges of the corridors or something, but that seems like a PITA. This engine is pretty damn awesome considering my limited experience thus far Thanks! Ash
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