Infomuz
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Posts posted by Infomuz
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exactly. I would like to decompile the model and place my mesh over the crawlers animations. I would assume moving the mesh to fit the crawlers bones would ruin my uvmap.
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So I have made a rigid player model in blender and finished textured in substance.
My question is how would I go about applying the animations/bones from the crawler model to my model?
If I have to redo the textures/uv map no biggie. Thanks.
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If we have 3.1 indie will we have an option to upgrade over steam?
Using animation from the crawler model.
in Game Artwork
Posted
Yea.. this is starting to sound like more of a pain then its worth.
I know you could do this with the old halflife models. Oh well I could of had half the animations done already.
Only reason I was going to try this was to get my model in game asap.
Is there any tutorials on setting up animations for leadwerks?