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Infomuz

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Everything posted by Infomuz

  1. Yea.. this is starting to sound like more of a pain then its worth. I know you could do this with the old halflife models. Oh well I could of had half the animations done already. Only reason I was going to try this was to get my model in game asap. Is there any tutorials on setting up animations for leadwerks?
  2. exactly. I would like to decompile the model and place my mesh over the crawlers animations. I would assume moving the mesh to fit the crawlers bones would ruin my uvmap.
  3. So I have made a rigid player model in blender and finished textured in substance. My question is how would I go about applying the animations/bones from the crawler model to my model? If I have to redo the textures/uv map no biggie. Thanks.
  4. If we have 3.1 indie will we have an option to upgrade over steam?
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