I don't think an argument needs to surface here - in my honest opinion Tyler seems very passionate about Leadwerks and wants to see it thrive like everyone else.
I agree with you that Josh is doing the best job he can as a 1 man crew, but sometimes being a leader, creator, or founder of any establishment requires recognition that you can't do everything yourself. If your intentions are to build a great game engine that other companies can use in their projects, there needs to be a better response to the lack of bug fixes than simply "I am just one person." Use the community that is standing by you to help structure and update the engine so bug fixes are dealt with in a timely fashion. Having a successful game engine is much more than high quality graphics at a low cost. You want to make sure technical issues are fixed as soon as possible or else consumers will get fed up and find another engine; even if it is slightly more expensive.
As far as the comments go regarding my team, I think it's very unprofessional to speak on behalf of Josh and secondly comment on the structure and integrity of my team. I have personally invested a lot of funding into this project and selected an engine that fits our needs graphically and economically. While I know you have no official relation to Leadwerks, I highly suggest not verbally insulting a customer; it shines a bad light on yourself, the community, and the Leadwerks company as a whole.
Let's try to work together to get these bugs acknowledged and fixed. I will continue posting anything I come across and do my part. Thank you.