SSR + environment probes
This shot shows a reflection being drawn with screen space reflection, then an environment probe is used for pixels the SSR effect doesn't have information for, and then a skybox reflection is used for the remaining empty pixels. It doesn't provide perfect reflections but with a normal map and some variation in roughness / metalness I think it will look great.
-
6
-
1
Recommended Comments
There are no comments to display.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.