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Photo Safari


Michael Betke

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Today I took a break from the current pure3d game-art job and enjoyed the weekend. But I also took my magic blue carpet and camera with me to make shots for upcoming vegetation sets. A friend at Crytek showed me this photograph technique some time ago (they do it in a more professional manner). I just take a small branch with leaves from the bush/tree place it on my blue carpet and take a picture. Cloudy days are best because you get a nice ambient color without shadows. The middle photo was taken with shadows on and is very bright. For editing it's best to have a neutral color tone. After getting this 4MP pic onto my computer I can select colors and masking. With this source I can either use it to do a mesh for texture rendering in 3ds max or simply do my texture in Photoshop. All of my textures are done this way.

 

1.jpg2.jpg3.jpg

 

So in most cases you won't find the same texture anywhere else and this makes the Pure3d Asset packs unique. :rolleyes:

Speaking of asset packs: From beginning May the packs will be converted to other formats/engines. There's also another Leadwerks project to be done. So stay tuned...

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That's a nice technique. I remember you making reference to this somewhere else recently. I always wondered how people got their foliage textures for tree/vegetation models. I do a lot of my own ground textures and agree with the cloudy day requirement. Gives a much more uniform light distribution too which is important if you're planning on making them seamless for tiling.

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That's really fascinating. I never gave thought as to how you get textures from plants. So how do you do it with your fabulous trees? They must be difficult to get onto the carpet? :)

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