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About this blog

A blog where I talk about anything relating to Leadwerks, and then some.

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Where Input Has A Name

I've spent the last few months pressing buttons, clicking joysticks and shaking my computer mouse to solve the solution input for Cyclone. Back when it shipped in June, I've created a system that allowed users to assign keys to actions, in which the game would detect as input. My player code never knew what button was pressed; it just knew what action was caused. This is very similar to how Steam Input works. There were a few flaws with my original system. Some of which didn't surface until

reepblue

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