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Out of Video Memory with Steam running but no steam_appid.txt


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Already mentioned this to Josh a couple weeks ago--making a reminder post for him...

 

I discovered that if I have Steam open and try to run RogSys with no Steam_appid.txt in the main game directory (as if the user did not purchase the game from Steam), I will get an Out of Video Memory error at start-up. At this point the engine shuts down the app.

 

If I run RogSys with Steam closed and no .txt file, or if I run it with Steam open and the Steam_appid.txt file in the main game directory, then all is well.

 

I didn't notice this at first until I started adding some serious art to the scene and using some higher res shadow maps.

 

I would imagine that not everyone will release their titles on Steam, and for me it's likely the Windows version of RogSys will not be on Steam (at least initially); so this would need to be addressed at some point.

 

Le3.1 Standard, c++, running outside of the editor

 

Thanks...

 

Edit: Just to mention--my r9 290 has 3 gigs on board. I highly doubt I've thrown that much game art at it yet wink.png

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