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FPX imports and renders completely black


Michael_J
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I had this happen to me yesterday. I exported an object from MAX via fbx and imported it into the editor--it was completely black regardless of the material I applied to it--definitely a lighting issue caused by invalid normals. Recalculating the normals corrected it, but also destroyed the geometry.

 

To fix this, I exported from MAX as an .obj, deleted the original object (after making a backup of course) and re-imported the obj. The obj format has been known to "clean" vertex errors that can develop in a MAX scene over time. When I exported the "clean" version of the object all was well.

 

Just posting this here in case anyone else ever encounters a similar issue...

--"There is no spoon"

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"Recalculating the normals corrected it, but also destroyed the geometry." Yeah, it totally worked to correct the lighting, but the geometry was all over the place.

 

It's certainly not a bug with Le--simply some vertex oddness when exporting from MAX. I've seen it before, but never on an entire object. Completely recoverable though so I wanted to be sure to post the info...

--"There is no spoon"

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