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Non-solid objects?


Michael Betke
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I wonder for a while why all of my assets are non-solid. I know it's ok for vegetation but every other assets is too.

 

There are auto-generated .phy files in my folders and I check the option to generate a collision file while exporting with Arbuz .gmf exporter.

 

Do I have to do my own collision model or do I need a .lua script??

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Do you mean uneffected by physics (gravity, no collisions)?

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There was an issue Omid had using that particular exporter Here not sure if this was resolved with the exporter.

 

But you would need to create a lua script to set the properties which can be done with:

 

require("scripts/class")

local class=CreateClass(...)

 

Which would allow the setting of the collisions and also the mass.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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There was an issue Omid had using that particular exporter Here not sure if this was resolved with the exporter.

 

But you would need to create a lua script to set the properties which can be done with:

 

require("scripts/class")

local class=CreateClass(...)

 

Which would allow the setting of the collisions and also the mass.

 

Besides the Lua script mentioned - I also had to generate a convex hull phygen file to make my models solid. I dont know if that works on all models but you can try it and see if it does anything.

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I fixed it with the .lua script and setting the physics to "prop".

Thanks guys. :lol:

 

 

Excellent, glad you have it working now :rolleyes:

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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