f13rce Posted September 2, 2013 Share Posted September 2, 2013 Since the terrain patch GoToPoint() seems to have stopped working. I have made a new NavMesh but it still doesn't seem to work. It's happening for both the terrain and basic shapes. Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
Admin Posted September 3, 2013 Share Posted September 3, 2013 In fact BuildNavMesh() will/should crash. New build will be posted soon, let me fix a few things first. Link to comment Share on other sites More sharing options...
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