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Oculus Rift support?


marbas
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  • 9 months later...

Looking back at the Kickstarter, Oculus support was just past the level reached. That being said, even if Josh decides not to integrate it himself, to my knowledge there are only two things needed to use the Rift, the skeletal model which is updated based on the headtracker, and a custom projection matrix. If the hardware turns out to be worthwhile, someone here will almost certainly put something together.

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