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[Sorted] No of surfaces are less than expected, 3ds export


amit
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Hi,

I am exporting a 3ds file from 3d studio max.

The export as such goes fine ( .max->[3d studio max]->.3ds->[3ds2gmf.exe]->.gmf ).

 

I can view the model in ModelViewer, all white and grey.

 

There are 8 material applied to model in 3d studio max. But somehow only 5 sufaces are shown in ModelViewer, (Also confirmed programatically in c/c++).

 

Even thou the mesh is full, the first surface seems to contain a number of meshes combined.

 

If this is a problem with 3d studio 3ds export? or with 3ds to gmf export?

Anything else please suggest?

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The .3ds seems ok in UU3d, and thanks to DaDonik, gmf exported from UU3d, is as expected with 8 surfaces.

 

Some how 3ds2gmf.exe is far optimizing the model to club 4 surfaces together, and on what logic, I am not able to get.

 

... ... wait I think I can get some thing to it .....

 

Fount it ... It seems that "3ds2gmf.exe" is coupling all surfaces with materials having "texture applied to it,", to the very first ok surface.

 

It may also be that this does happen because of texture name or if texture not found or something like that.

 

hope someone can shed some light on it.

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