L B Posted December 17, 2009 Share Posted December 17, 2009 I noticed the editor automatically looks for Dot3 extensions on terrain textures. Opening the dot3 DDSes, I was rather puzzled, they don't look like normals to me but apparently behave like some (or am I wrong?) I have normals for textures, but I don't know how to make them in Dot3. When I use normals for Dot3, I get an overly shiny terrain. Is there a way of using bump maps like we could in 2.2X? Quote Link to comment Share on other sites More sharing options...
Niosop Posted December 17, 2009 Share Posted December 17, 2009 dot3 is just a naming convention. They should be standard tangent space normals. Are you using a specular shader? If so, it uses the alpha channel of the normalmap as the specular map I think. So you might want to go in and tone down the alpha because it's probably set to a solid 255. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 17, 2009 Share Posted December 17, 2009 I noticed the editor automatically looks for Dot3 extensions on terrain textures. Opening the dot3 DDSes, I was rather puzzled, they don't look like normals to me but apparently behave like some (or am I wrong?) I have normals for textures, but I don't know how to make them in Dot3. When I use normals for Dot3, I get an overly shiny terrain. Is there a way of using bump maps like we could in 2.2X? I think the alpha channel of the bumpmap/normal/dot3 acts as a specular map. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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