Fairhawk Posted October 21, 2011 Share Posted October 21, 2011 Hello, tell me how to make a file (.pak) model used in the scene (.sbx), which would then use this scene in your project. Listen to all the ways to use scenes. Quote Link to comment Share on other sites More sharing options...
Canardia Posted October 21, 2011 Share Posted October 21, 2011 Use WinRAR and make a ZIP archive with Best compression. Then rename the zip as pak. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Fairhawk Posted October 21, 2011 Author Share Posted October 21, 2011 The point is how to collect all the files used in the scene. Do not manually collect all the same, it is too long. Quote Link to comment Share on other sites More sharing options...
DaDonik Posted October 21, 2011 Share Posted October 21, 2011 There is no way to automatically collect all used files. Normally you know which files you use in your level. I for example just zip my whole "Data" folder and i'm fine. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Canardia Posted October 22, 2011 Share Posted October 22, 2011 You know which files you used in your scene, when you create a new project folder for each of your games, and use only models from that project folder. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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