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Has anyone converted the Dexsoft wizard?


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Having a lot of trouble with it. I used the FBX format and fbx2gmf.exe, made the good .mat files, but it stays black (IMHO, it's because there's no abstract:: in the surface names and there's also a dot in them). Also, there are bones, but the mesh isn't attached to it. Any idea?

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Having a lot of trouble with it. I used the FBX format and fbx2gmf.exe, made the good .mat files, but it stays black (IMHO, it's because there's no abstract:: in the surface names and there's also a dot in them).

 

 

Are you using the skin shaders?

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I don't own the wizard model but there are different thinks you need to check:

 

1. http://forum.leadwerks.com/viewtopic.php?f=7&t=4393

It may be that the fbx format used by the wizard is not compatible with the fbx2gmf tool. Use the tool posted in the

above thread to fix it.

 

2. resave the dds files provided with the model with a dds tool.

 

3. check if you use _skin shaders in your material.

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Got some progress:

WizardFail.jpg

Any advice? Here are my mat files:

 

base.body_c.mat

texture0 = "abstract::body.dds"
texture1 = "abstract::body_normal.dds"
shader = "abstract::mesh_diffuse_bumpmap_skin.vert" , "abstract::mesh_diffuse_bumpmap_specular.frag"
shadowshader = "abstract::mesh_shadow_skin.vert",""

 

 

base.posoh_c.mat

texture0 = "abstract::staff.dds"
texture1 = "abstract::staff_normal.dds"
shader = "abstract::mesh_skin_diffuse.vert" , "abstract::mesh_diffuse_alphatest.frag"
shadowshader = "abstract::mesh_shadow_skin.vert",""
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