Jump to content

how to read the opengl modelview & projection matrices


deniz
 Share

Recommended Posts

hi all,

 

how can I read the opengl modelview & projection matrices used during rendering?

it seems RenderWorld() does not affect those matrices (or pushes them before then pops them after rendering)

because I compared the values before and after calling RenderWorld, they seem to be the same.

 

in general: I want to recontruct the pixel's exact coordinates for perform some post-processing..

if there is another way to do it, I would be happy if you shared it.

 

thanks..

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...