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MaterialEditor


degac
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Hi

I'm playing with materials at the moment, so I decided to have a 'preview' of them with MaterialEditor.

But there are some bugs I think in the program.

 

1. the COMPILE button I really dont' understand what should do, everytime I click on it the application simply closes with 'EXCEPTION_ACCESS_VIOLATION'

 

2. in the SHADER tab, if I press the 'notepad' icon (to edit the shader I presume...) it will start Firefox; an option somewhere to re-direct the .frag and .vert extension to the text editor prefered should be handy (.frag and .vert extensions under Windows are already associated to notepad.exe)

 

3. in TEXTURE tab if I select 'none' for a texture_layer (for example texture2) I cant' see anymore the model-preview (only black screen): I presume I need to COMPILE the shader to see the effect, but see point (1)

 

4. a different shape-model for preview would be handy: we have only a sphere, but I think a CUBE or a MESH to see the material in 'action' is a better solution.

 

These are only suggestion, but I would like to know if someone has the same problem as described in point (1)

 

Cheers

Phenom II X4 955 Asus HD5770 4GB Ram WindowsXP Sp2 BlitzMax

www.graphio.net www.graphioware.com

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1) Some combinations crash, I have that too. But does a simple (example) mesh.vert/mesh.frag/mesh_shadow.vert combination crash also on your computer?

 

2) It's probably thinking it's some kind of protocol like http because of the abstract:: or zip::

If you want to edit the shader you need to unpak shaders.pak first

 

3) Yes, I've rarely witnessed a preview that was close to how it looks in-game; lot's of times there's nothing to see in MaterialEditor but looking good in-game. Preview just is not that good really.

desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP

laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32

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