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I swear I must be doing something wrong, I can't get the following code to do anything.  The body remains active (orange) yet doesn't move.  This is using the latest 4.6 update on the default branch.

#include "App.h"

using namespace Leadwerks;

App::App() : window(NULL), context(NULL), world(NULL), camera(NULL) {}

App::~App() { delete world; delete window; }

bool wireframe = false;

bool App::Start()
	window = Window::Create();
	context = Context::Create(window);

	world = World::Create();

	camera = Camera::Create();
	camera->Move(0, 0, -15);

	auto player = Model::Cylinder();
	auto s = Shape::Cylinder();

	return true;

bool App::Loop()
	if (window->KeyHit(Key::Escape) == true) { return false; }
	if (window->KeyHit(Key::F3) == true) { camera->SetDebugPhysicsMode(!camera->GetDebugPhysicsMode()); }
	if (window->KeyHit(Key::F2) == true) {
		if (wireframe == true) {
			wireframe = false;
		else {
			wireframe = true;



	return true;


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