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Character Controller Buoyancy


ZeroByte
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Hi, i can't seem to get Buoyancy working on my Character Controller, but it collides with everthing else in my map.

 

here is my player code:

 

Controller player;
player.Create(1.8f, .3f, .5f, 45.0f, 1.0f);
player.SetMass(1);
player.SetDamping(.0f, .0f);
player.SetBuoyancyMode(1);
player.SetType(1);
player.SetPosition(Vec3(15.0f, 12.0f, 80.0f), LOCAL);

Collisions::Set(1,1,SLIDINGCOLLISION);

 

 

I can't remember what changed after Character Controller was updated awhile back.

 

My spectator cam has Buoyancy, and all the other objects as well.

Win 7 64, LE 2.31, Liquid Cooled I7-960 @ 4.00GHz, 6GB DDR3 Ram @ 1600mhz, BFG GTX295, Sound Blaster X-FI.

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