Chiblue Posted February 26, 2010 Share Posted February 26, 2010 I know I have been here before,m I am trying to import the FPSC hud into UU3D everything including textures comes in ok, but when I try to run the animation it messes up... and I don't know what I am doing wrong? See the attached files.. Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Canardia Posted February 26, 2010 Share Posted February 26, 2010 You could try to import from another format, like FBX. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 26, 2010 Share Posted February 26, 2010 Looks like MPack 5 so it only has .x quite a few in that pack wont animate right (in UU3D). When going through my FPSC assets to see what was worth keeping to use in LE if it did not work out of the box so to speak I just moved on. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Chiblue Posted February 26, 2010 Author Share Posted February 26, 2010 That's a shame... yes it seems like pack 5 has this issue with all it's weapons.... I thought I was doing something wrong... Do you always scale by 2? or is it more of trial and error.. Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 26, 2010 Share Posted February 26, 2010 or is it more of trial and error Quite a bit, although I still rescale in code, there maybe a way to sort the animation issue with the pack and UU3D but it was something I was not going to waste time on. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Chiblue Posted February 26, 2010 Author Share Posted February 26, 2010 ok.. yes I have a config file, I load this and have a setting for scale... I may get chance to play with it, I will let you know if I can find out what the issue is... Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
ZioRed Posted March 1, 2010 Share Posted March 1, 2010 For the model of FN SPR A4 that you are trying to export in this post, these were the steps I followed to create a fully animated GMF model: - converted hand JPG to DDS - opened the "gun_D" and "hand_tex" DDS with Microsoft DirectX Texture Tool (it is the default DDS viewer tool installed with Microsoft DirectX SDK) to change the surface format to DXT5 and create Mip maps, then I ran the GenMat to create the MAT files and edited them (shader="abstract::mesh_diffuse_bumpmap_skin.vert","abstract::mesh_diffuse.frag" and shadowshader="abstract::mesh_shadow_skin.vert") - finally changed the texture maps of the materials in UU3D and saved as GMF The result was a fully animated GMF model. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
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