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Posts posted by Kasrith
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It still begs the question of whether those of us who purchased the Steam version should have the developer title or not.
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Thank you very much DudeAwesome. I appreciate the quick and helpful response. Works great! Now back to learning! Maybe years of Lua for World of Warcraft mods will come in handy.
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Working my way through tutorials, but hoping to get an answer to this question before diving too far:
How do I tell the game/demos to launch full screen instead of windowed mode? I found some Lua code in a search to do this, but I do not know where to place this line of code. The editor is still arcane to me, I cannot find how to open the Script Editor and I do not know where to put the code anyway. Normally I would keep following the tutorial flow, but windowed mode annoys me too much to continue using it if I can shortcut this part of the learning process.
Question about script files and function access
in Programming
Posted
I have been creating a simple HUD for player stats display and weapon stats display. This is just playing around learning the systems involved, not for any specific gameplay model.
I would like to consolidate all the HUD code into a single script instead of having some code in Player.lua, some code in weapon.lua, etc, and then just call a repaint or update function from the requisite player or weapon script.
How would one go about doing this?
Does 'importing' or 'requiring' a script duplicate that entire script inside the importing script or just allow access to its functions and variables?