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drumwrist0123

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Posts posted by drumwrist0123

  1. What is your skill ? coding , 3D art ? what do you prefer ?

     

     

     

    Not precise at all, like you really don't know where you go.

    I would suggest you learning some tutorials , and think about a precise project after that.

     

     

     

    How big will be your levels? how complex ? what type of game ? What period ? What theme ? what gameplay ? what originality ?

    Before draming too big, begin to be concrete and better put ideas down on paper, and add lot of details could it be on levels, characters, story, gameplay etc ....

     

    Starting hight without precise ideas is majority of the time a big fail.

     

    You should focus on the area you want to learn coding or 3D art , and learn by yourself, there is lot of tutorials even on command reference for Lua.

    You have lot of stuff to learn from could it be Leadwerks 3.1 FPS game and Lua code (i recognize there is so much stuff in player.lua it can be hard to see what do what if you are new to Lua and LE3)

    You have also last game from Rick , that has great code on super interesting and usefull player code or camera, or AI and traps.

     

    You just seem to need more motivation.

    One advice, go easy , step by step, code one feature after one other like :

    - Player movement

    - Player collision with NPC

    - Player Fire

    etc ...

    Slowly but surely wink.png

     

    You have skipped the very first line of the entire post. I am looking for people to learn with. So obviously my skill isnt great. I have not posted looking for skilled people to work with. I am looking for beginners. Now before posting a long post multi quoting several things in my post and telling me where to aim and everything. Spend a bit more time reading my post.

     

    I am PLENTY motivated. You have missed the entire point of this post. And your smug wink face is obnoxious and coming off as extremely arrogant.

     

    If you read correctly, in plain english I said slowly by surely we can make something work and I have PLENTY of my own ideas, but I want a group to put forth the ideas I have, so we all can come to what we want to do as a group.

     

    Learn to read dude.

  2. I am looking for another person or two to honestly, just freaking learn with. PLEASE email me or send me a friend on steam.

     

    drumwrist0123

     

    I am currently learning LUA at a good pace and well if you dont know it or you dont know it either way. I just want to create and learn with some body.

     

    I am the most laid back dude you will ever meet, but if you feel like you might bail later on down the line please dont even hit me up.

     

    Ive already worked with a couple people that just bail, dont even have the decency to say something. Just up and go.

     

    I want to work around a schedule, and I am up for any game type what ever. Point is we do something. You can have any experience at all, just be willing to learn please.

     

    We can work on everything one step at a time. I have a music/sound/art/modeling guy already. I need some body who can be creative, willing to do what ever, and make this work.

     

    SLOWLY but surely! I want to create the first legit group to make a game on Leadwerks, and actually promote Leadwerks to the fullest.

     

    This engine has beyond so much potential.

  3. hi guys me and my buddy are working on a game which will be a survival horror and we have been trying to figure out how to attach a model of a flashlight to our fps controller so the arms/hands and flashlight are always shown and follow the camera

  4. So ive been modeling myself with my buddy Scroty but it does take some time to model yoru self and what not. Free models I want to use just to practice with and eventually make our own custom or buy model packs for commercial use. Leadwerks automaticly converts but what about 3ds files?

     

    http://tf3dm.com/

     

    this website is awesome and its full of tree models and all that jazz!

  5. To buy or not to buy? I want to be able to create absolutely STUNNING landscapes, and be able to explore it in my project. The in game editor aint bad but, have you seen W.M? Is it worth it? Is it possible to export EVERYTHING youve created in W.M and then import it into Leadwerks? Trees, water and everything orrr, what? Before I purchase it I want to make a good decision. lol

     

    I dont want to spill the idea of my project but I will say this, its obviously going to be a huge open world. Hopefully the size of Chernarus in DayZ.

  6. Hi Drumwrist

    I am interested in what you have to say.

    I would like to join you .

    I have leadwerks 3.1.

    I have artsy:draft se

    Silo 2

    Blender 2.69

    I am going through the tutorials for all these products.

    I am patient and have experience.

    But will have to relearn these skills.

    When I teach it helps me learn.

    Thank you Paul

     

    Well hey man sounds cool! Send me a PM if you can! I will try to send you one first, I have issues maneuvering around this website and on all forum sites lol.

  7. So far, a team of two dudes who are trying very hard just to learn the basics of it all. I dont want any body elitist or whos going to want to be in charge. I need peeps who are laid back and willing to learn and teach as well. So far I am getting into the modeling and trying to just over all figure it all out. If you want to make some thing with some body else who is patient and just wants to learn hit me up.

     

    Honestly we just want to be able to lay out an enviornment and be able to have the models we import be part of something, and be able to be interacted with. Complicated stuff for some one who has not studied this at all!

  8. So far, I feel that the main thing is a more detailed editing and cutting tool. I would like to paint the terrain a bit more effeciently, Also! The capability to manipulate the poly's even for the squares and other shapes we can place. So far though i'm getting better with the engine and im learning lua coding by a book. I have a good idea on my game so who knows what can happen. I love this engine, SO much potential.

    • Upvote 2
  9. I'm glad that helped you. I had similar questions right before I purchased the engine a few days ago. I didn't particularly ask about a game the size of Elder Scrolls, but I did have questions about replicating the ideas behind a Serious Sam game, which of course uses VAST areas with ENORMOUS numbers of enemies on the screen at a time.

     

    Feel free to read the conversation I had on Steam here:

     

    http://steamcommunity.com/app/251810/discussions/0/630800447046789935/

     

    Additionally, this is what Leadwerks can do for example with a large number of characters on the screen at a time:

     

     

    Dude do you have a Steam account? Are you interested in possibly friending? Im twenty one if that matters. Ive bene wanting to try and make a video game for as long as I can remember. And it would be dope to hear of your progress with your game. What ever you learn I would appreciate to hear from you and get some tips and what not! I no way at all want to influence your game either by the way. I just like hearing about peoples creativity and what they do and what they have planned.

  10. I can't answer all your questions, I'm still a 4-day old myself at this engine. One thing you're going to need is the drive and motivation to learn it. I'm pestering the **** out of everybody on the forum to figure things out, but hopefully they think I have decent questions in my quest for clarification.

     

    That being said, everything requires a learning curve, and this engine is no different. There are indeed tutorial maps included in the engine that teach you things like drawing rooms, making elevators, a couple of kinds of doors, moving platforms, buttons and switches, timed events, etc. Most of those things don't require programming or coding in themselves.

     

    After you get the basics of map design down, you'll start watching more complex tutorials that do involve some coding. Every video I watch teaches me something new. Just today in fact, I learned how to disable the camera that comes prebuilt with the fps player script and use my own, giving me more options with the camera effects. I learned that you can edit scripts, make your own, and pretty much code anything you can figure out. Don't like the options with an included script? Think it needs more options? ADD THEM, CHANGE THEM. This engine has all the potential in the world to make the game you want.

     

    So will it teach you how to code? Not directly. But can you learn by having something you want to try? Absolutely. Like I said, 4 days into it, and I'm so much farther ahead than the day I started it's unreal. I can scarcely imagine what I'll know 4 days from now.

     

    That's all the information I can offer you. I haven't gotten into models outside the engine yet, so I'll let someone else pick it up from here.

     

    Hey dude THANKS! Love fast replies and this reply makes me feel confident. My goal is to make an open world survival game. I know there are quite a few out there but hey you never know if I can make it work! Do you think this engine can handle making a HUGE world, probably the size of an elderscrolls type game? Im going to start off with small maps first, with a good set of quests just for the first test run of a game. Once I make a few games that last about an hour long each then will I moveo n to bigger deals. Have to start off small. But yeah, I really do want to get this engine, Unity seems like it will break my wallet and that I wouldnt use all that it offers or idk. I honestly have no idea. I just want to make video games. XD

  11. First off, this game engine looks GREAT. I have no idea how to code or do anything though and I would like to know: Does this engine have tutorials built into it? Will it teach me how to code?

     

    I want to keep my full time job but also on the side create a game with a group of friends. We want to just make a small game at first see how it works and then give it away for free. See how people like it, and then build on from there.

     

    So my list of questions for you.

     

    Again, will this engine teach me how to use it? How to code and all that?

     

    How do you aquire tons of textures to use for like foliage and everything like that?

     

    How do you get tree models to use and what not, that arent taken from other games and what not?

     

    I over all want to learn how to be my own game creation company. I want to make something that people will enjoy and recommend to others. Creativity has always been my passion. I play music, I play games, and most of all I love colaborating with other people.

     

    So I hope that I can find out the most I can about this engine before buying it, because I can not afford unity pro. 1500 Dollars seems quite expensive.

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